Re: A complete N00bz first try at world-building...
Here's a list of some of the Pros and Cons of psionics, in my opinion, to the extent that they apply to Patria.
Helps cover some archetypes (PsyWar as a monk alternative, creepy little girl who blows stuff up with her mind as a psion, etc.)
Very, very good system, with augmenting being a solid plus. Intuitive, too.
Can be fairly easily refluffed.
Fun? That's about it.
Psion is fairly high-powered, although maybe not more so than the Mage classes. Definite Tier 1/2.
Highish-magic/fantasy. Seriously, crystals as a major structural component? leaping through time? Eating brains? Having a pet crystal with little spindly legs that thinks for you? Creating demiplanes? All noes. You'll notice that I removed all the similar wizard spells while making the Mages.
Very much not in keeping with the flavor, to use the default fluff. Too much astral plane, time-screwing, body-trading nonsense.
Final Notes: System is good, fluff is not. But I don't want to refluff it... already did that with countless vestiges, and the mages. I'm pretty much tired of changing fluff around to salvage a workable system.
I might just make a banlist of powers, classes, etc and try to make some sweeping refluffs (dorjes are now able to be made of any material, not just crystal, etc.)
Guess who's good at avatars? Thormag. That's who.
A Campaign Setting more than a year in the making, Patria