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Old 10-31-2011, 05:04 AM   Top  -  End  -  #24
Debihuman
Ogre in the Playground
 
PirateGirl
 
Join Date: Sep 2007
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Default Re: 3.5 PrC: The French Mime P.E.A.C.H.

Quote:
Originally Posted by Draconi Redfir View Post
what about things like walls though? Bridges, ropes, anvils and weapons could be paid in GP, but surely not walls.

edit: What if the mime can only mime one object at any given time, he can mime a sword, but if he mimes a wall to block an incoming attack then the sword is gone, he can mine a bridge, but if he stops to mime a sandwich then the bridge vanishes beneath him.

Ideally some mimed items (such as bridges and barriers) should also be useable by non-mimes, perhaps requiring a higher mime check DC by the mime in order to work properly.
Good idea. For items that are larger than the mime or cost more than the gp limit, those things could be temporary, lasting only 10 minutes per level of mime. The Mime check should be higher for those things too.

The original post contains some contradictory material as well. "You cannot mime something which is as big as or larger than you in any direction." This would rule out walls and bridges for example. However, a 8th level mime can Mime barriers like walls so this is probably just an error in the post.

Can a Mime use his Perform (Act) with Mime? The original post has Mime checks but I wonder if these should really be Perform (Act) checks rather than a Mime skill check. Or allow the Mime to have a bonus to Mime for having a high Perform (Act) skill. I much prefer the skill check to the Class check since it didn't require the introduction of a new mechanic.

This paragraph probably needs to be deleted as well:
Quote:
And, as all Mime objects are invisible, the effects of his spells are now invisible, and cannot be detected by any means. The effects of a spell would still be as before, like a fireball burning down a tree, but you would not see the fireball until it hit. The victim therefore suffers a penalty to any check attempting to dodge a spell equal to half the Mime’s caster level.
You don't dodge spells, you save against them. This makes the whole paragraph irrelevant.

To really make this a viable class, it needs to be reworked. It is an nteresting idea but profoundly flawed in execution.

Here is how I would correct for this class (in spoiler).

Spoiler


Debby
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Last edited by Debihuman : 10-31-2011 at 12:30 PM.
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