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Old 11-06-2011, 08:46 PM   Top  -  End  -  #3
Amechra
Ogre in the Playground
 
 
Join Date: Dec 2010
Location: 
Where I live.
Default Re: GitP PrC Contest XXXI: Wibbly Wobbly Timey Wimey... Stuff

PALADIN OF THE LOST HOUR
Spoiler

Time is a valuable thing. Stop wasting it.

A general description of whatever the class is!

BECOMING A CLASS NAME

How you would normally become a member of this prestige class.

ENTRY REQUIREMENTS
:
:
:
:
:

Class Skills

The Class Name's class skills (and the key ability for each skill) are....

Skills Points at Each Level: x + int

Hit Dice: dx

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialResynchronizationParadox Limit
1st
+0
+0
+2
+2
Live between Seconds, Out of Synch (Defense)-0
2nd
+1
+0
+3
+3
Resynchronization, Carpe Diem (Move Action)+1 Class Level1
3rd
+2
+1
+3
+3
Move Outside Time (Self)+2 Class Levels1
4th
+3
+1
+4
+4
Out of Synch (Offense)+3 Class Levels2
5th
+3
+1
+4
+4
Carpe Diem (Standard Action)+4 Class Levels2
6th
+4
+2
+5
+5
Fluid Time (Immediate Action), Move Outside Time (Others)-3
7th
+5
+2
+5
+5
Out of Synch (Movement)+5 Class Levels3
8th
+6
+2
+6
+6
Carpe Diem (Full-Round Action)+6 Class Levels4
9th
+6
+3
+6
+6
Ruin the Moment+7 Class Levels4
10th
+7
+3
+7
+7
Time's Archer+8 Class Levels5

Weapon Proficiencies: A Paladin of the Lost Hour does not gain any new proficiencies.
Put all the different class abilities in here!

PLAYING A CLASS NAME

Brief description on how to play the class you are designing.

Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.

Advancement: This is a section on different options and paths that the class can go down when they advance in power.

Resources: What resources might a member of this PrC be able to draw on..

CLASS NAME IN THE WORLD

A quote of somebody else talking about your class!

A brief description of how your class is persevered in the world and how he interacts with the world.

Daily Life: Some general information about the typical day in the life of your class.

Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).

Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction

This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

CLASS NAME IN THE GAME

This is a good place to provide a quick note on how your class will effect game play statistically.

Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.

Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

Sample Encounter

Give an example of how one might encounter a member of this PrC.

EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed ()
hp ( HD)
Fort +, Ref +, Will +
------------------------------------------------
Speed ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions

Last edited by Amechra : 11-06-2011 at 08:47 PM.
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