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Old 11-13-2011, 04:21 PM   Top  -  End  -  #219
Winterwind
Titan in the Playground
 
 
Join Date: Jun 2007
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South-west Germany
Gender: Male
Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

Quote:
Originally Posted by Wraith View Post
For what it's worth, I am genuinely looking forward to the Newb Review. My own experience with most armies barely even reaches the rank of 'Newb', so I be just as interested to know whether or not my opinions are the same as a fellow amateur, as I would to hear the 'This Is What You Should Do' version from the Tournament Veteran.
Awww, that's nice to hear. Did a lot to motivate me to write this thing down, too.

So, here we go. As I said, I've had the pleasure of playing alongside the new Necron codex in one game so far... and then had hours and hours and hours and hours of discussion about it with a friend of mine who plays Necrons and is always very, very careful to analyze all his options. So, while lacking in experience (and I don't feel nearly as qualified in Warhammer 40k as I do in Fantasy, anyway), I think I've spent a fair amount of time thinking about the new Necrons, so I figured I'd write down a summary of my thoughts to all the various unit choices, their qualities and uses. It's only the regular units, not the Special Characters (didn't feel like going into those as well).

Spoiler


Phew. So, yeah, that would have been my humble analysis of the Necron Codex.

Quote:
Originally Posted by Silverlich View Post
How do Chariots work in the Daemon codex?
Does the herald become an upgrade character for whatever squad you want?
Does it become a unit with whatever the chariot is pulled by?
It says it "Loses the independent character rule".

Help please?
"Loses the independent character rule" pretty much tells you all. Not being an Independent Character, the Herald cannot join units anymore, as that's the rule that allows character models to do so. It has to move around on its own.
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Last edited by Winterwind : 11-13-2011 at 04:22 PM.
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