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Originally Posted by SiuiS
Tips from a psychotic body-reader; you picked the wrong chixxor for working on a ladytype.
Models do things that normal people don't do. This particular one is lifting one knee to lower the edge of her pelvis, while simultaneously twisting her trunk. This presents a chest-waist-hip ratio that is more athletically pleasing, but which reminds me of an explanation for ballet; contorting your body into unnatural positions and making it look elegant.
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Fair enough!
Just going to be up front about this, I didn't really know where to find references to draw from, and my friend suggesting a clothing site catalog's women section. I totally know that models aren't the best for this, but I haven't drawn
any women, not since drawthread began, so I figured this was better than nothing, and less awkward than giving google image search a spin .__. I gladly welcome any links or suggestions on resources!
Quote:
Originally Posted by SiuiS
There is a specific visual hip-to-waist ratio that the human mind finds most pleasing. Women, due to a fluke o bone structure and center of gravity, can cat their pelvis in ways men cannot. This allows hem to present the visual of that ratio by emphasizing certain parts o the body— and yet in your skeleton, the pelvis line is almost completely horizontal.
Looking at her spine, she is compressing her lower back, the lumbar. She has a bit of swayback going on, pushing out her rump and pulling back her shoulders. It makes the Hiney appreciatively round, and destroys her posture in the process. I see this partially reflected in your skeleton, but. I can't tell how integral that line is.
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Boy, girls sure are weird! Good advice though, thanks. All this sort of stuff is great for me to chew on and internalize, it really does help :)
Quote:
Originally Posted by SiuiS
Her feet are arched the wrong way; if you look at the picture, the inside arch of her foot traces a half-circle, which emanates from the ground. It is, literally, an arch. Think of it like an organic spring plate that is a half-circle. The foot "flattens" when it hits the ground, but springs back to it's curved shape when not forced flat.
I only go into this because your illustrated foot curves exactly the right way, in exactly the wrong direction.
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*derpygasp* You're right D=
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Originally Posted by SiuiS
Breasts should not be accounted for in the design of the torso; you should instead draw their Ribcage, and "attach" breasts to the outside. Otherwise the torso will be blocky, and it will show through.
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I will actually interject here, saying that I know about this from reading Thanq's experiences with this earlier, however, I ran into a sort of weird problem. Normally, I would draw the torso (which for both genders I give a slight slant to anyway) and then add them from there, but when I sat down to add them in, with the ruffle thing she has on her shirt, and the lighting, I literally could not tell where they were. So, just kinda winged it instead. I tried better for yesterday's post, did that look any better?
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Originally Posted by SiuiS
I suppose that exhausts my immediate supply of relevant commentary ^^"
sorry, but I love the human body, and having an eye for doodling, I have found all sorts of tidbits that get me looked at strangely at dinner parties.
But I'm only half as perverted as I seem! I swear!
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Psh, whatever, this was great! I know I started this thread saying that I don't mind if people don't give input, but turns out I didn't know anything about that either, and everything everyone says is incredibly welcome and helpful :'D
PLEASE CONTINUE 0:)
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Originally Posted by SiuiS
Yes, this. So long as you feel you've learned something, you're good.
And heck, ballpoint will teach you feel, going with the grain, and "oh $%*& I can't erase can I?", which is a hard skill to learn.
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If anything, there isn't anything wrong with practicing loose form, faster sketches, and straighter lines. I'm sold, messy sketches on D&D nights it is then!