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Old 11-21-2011, 12:00 AM   Top  -  End  -  #402
Cheesegear
Ettin in the Playground
 
 
Join Date: Jan 2008
Default Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"

So, as promised, two and a half weeks of play-testing. I can finally say that I'm pretty much done with ironing out the Necron Codex. Winterwind's Guide covers a lot. But I feel that he's wrong on a few points - see if you can spot the differences. The below is also...Competitive.

Disclaimer; Playtesting was done for and against Codex Marines, Chaos Marines, Space Wolves, Blood Angels, Dark Eldar, Black Templars - all of varying builds - and Deathwing.

Stuff in red was stuff I was unclear on and hopefully gets Errata'd or FAQ'd.

Special Rules:
Spoiler


HQ: (not Uniques)
Spoiler


Troops:
Spoiler


Elites:
Spoiler


Fast Attack:
Spoiler


Heavy Support:
Spoiler


So, yeah. That's Necrons. I'm currently thinking of them as 'New Tau'. On par with Space Marines. But Mephiston, Sanguinary Guard, Thunderwolves, Long Fangs and such generally roll over most Necron armies I put together. And Dark Eldar and Deathwing just made a mess of them nearly everytime, with a few Draws.

I'm probably going to cop some flak over the Doom Scythe bit. But, that's how it's worded.
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Steam Name: Cheesegear
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You can fight like a krogan or run like a leopard but you'll never be better than Commander Shepard.


Spoiler

Last edited by Cheesegear : 11-24-2011 at 10:32 AM.
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