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Old 12-06-2011, 11:00 AM   Top  -  End  -  #6
Psyren
Titan in the Playground
 
 
Join Date: Oct 2010
Gender: Male
Default Re: [3.5] Zen Psionics: Mastering the Meditant

General Tips

Buff Durations
For one center, here are the number of activations you need for specific durations:

- 1 hour: 1 activation
- 2 hours: 3 activations (1+2)
- 3 hours: 6 activations (1+2+3)
- 4 hours: 10 activations (1+2+3+4)
- 5 hours: 15 activations (1+2+3+4+5), but you get Inner Harmony here (at which point, multiply each of these durations by 4.)

The maximum time you can keep a single center active pre-epic therefore is 4 hours before Inner Harmony, and 20 hours once you get it. However, you have to manually refresh every 4 hours and most races need to sleep for 8, so for practical purposes your maximum usage of one center with Inner Harmony will be 10 activations (16 hours, or a whole day of adventuring.) This leaves you with 5 activations; you can invest 3 of these to Deep Intensify the center you’re keeping active for 16 hours (leaving you with two that you can divert to two other centers), or you can invest 2 of these to merely Intensify that center and activate another center twice.

Alternatively, you can presume that you won’t spend 16 hours of every day in combat, and instead go with a lesser amount of activation time. Say, 12 hours (6 activations), which will let you keep two centers active for that time concurrently (12 total) and have 5 left over for priming.


Additional Tips
- Activating a center is a purely mental action. This means you can have your Schism do it while your primary mind manifests powers, and not worry about Schism’s ML-reduction.
- After you get Inner Harmony, you can activate your centers as a Swift action. As stated above however, this is optional - and since it’s easier to get additional standard actions than additional swift actions (Twinned Synchronicity, Schism etc.) sometimes it’s more worthwhile to save your swift for manifesting and activate as a standard instead.


Sample Configurations


Here are some sample configurations/builds that I can recommend. Don’t take these as gospel however - there are a ton of combinations and the true fun of the class is in experimenting. Also, depending on how much combat you have in your campaign and how predictable it is, you may need less or more coverage of certain centers.

Remember that you aren’t locked in to any of these; use one for awhile then try another until you find the one that works best for you. Mix things up!

Spoiler



Appendix: What about the Soulknife?
Soulknife is a special case. A certain reading of the rules gives them a manifester level; if allowed, this would then make them eligible for Meditant. For the rationale behind this, open the spoiler:

Spoiler


Alternatively, you can just grab a level of War Mind and Practiced Manifester - this will give you ML 5 with no rules issues.

For Soulknives that are ruled to have ML and take Hidden Talent, Meditant and the Third Eye center become quite useful to shore up their nearly-nonexistent PP reserve. Crown’s Natural Armor helps their survivability early on, Base helps their physical power and Heart helps boost their hit points. Finally, if you go with a VoP Soulknife, you will still benefit from the Crown center as the NA bonuses provided by VoP are extremely small and easily overwritten by even a basic Crown activation.


Conclusion
That's... about it. To wrap up, Meditant is a great option, particularly for those classes that get bonus feats but little else (Psions and Psywars.) Let's for instance compare a Psywar 10/Meditant 10 to a Psywar 20:

- The Psywar trades in two of his bonus feats to qualify for Meditant, then misses out on 3 feats while inside, for a total of 5. You thus give up 5 feats vs going straight Psywar. You also lose some HP and a point of BAB unless using fractionals.

In exchange you get:
- Never have to eat again
- up to 125 bonus PP over 10 levels, can be traded for various untyped, undispellable buffs to physical stats or fast healing
- Able to become Ethereal 3/day for as long as you want
- Can reflect single-target mind-affecting attacks back at their originator

The PP alone make it worthwhile to me; sinking those same 5 feats into Psionic Talent for instance would only get you 20 PP (2+3+4+5+6), waaaay less than Meditant gets you. The option to get huge stat buffs instead, not to mention become nigh-invulnerable on a whim is icing on the cake.

So next time you're stuck for a psionic PrC, why not give Meditant a try?

Last edited by Psyren : 12-07-2011 at 01:15 PM.
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