Shinobi Archetypes
Tanker
The tanker is able to take a lot of punishment.
Defense: +1 natural armor bonus to Defense
Hit Points: +1 hit points per level
Medic
Skills: Knowledge (earth and life science) and Treat Injury always a class skill. The Medic gains 1 rank in Knowledge (earth and life science) and Treat Injury every level, plus 3 at first level.
Feats: Medical Expert
Special: The Medic can learn Medical ninjutsu techniques without penalties.
The Harmony and Surgery feats are always part of the character's bonus feat list.
Assassin
Skills: Hide and Move Silently always a class skill. The Assassin gains 1 rank in Hide and Move Silently every level, plus 3 at first level.
Special: The character gains the Suppress Chakra ability.
The Light Sleeper and Stealthy feats are always part of the character's bonus feat list.
Sensor
Skills: Listen and Spot always a class skill. The Sensor gains 1 rank in Listen and Spot every level, plus 3 at first level.
Special: The character gains the Sense Chakra ability and the Remote Sensing ability at 9th level.
The Alertness and Keen Senses feats are always part of the character's bonus feat list.
Tracker
Skills: Survival and Search always a class skill. The Tracker gains 1 rank in Survival and Search every level, plus 3 at first level.
Feats: Track.
The Guide and Keen Sight feats are always part of the character's bonus feat list.
Deathdealer
Attack: +1 bonus to attack rolls
Damage: +1 bonus to weapon damage rolls
Special: The Skillfull Assault feat are always part of the character's bonus feat list.
Irony doesn't affect the deathdealer very much.
Seal Expert
Skills: Craft (calligraphy) is always a class skill. The Seal Expert gains 1 rank in Craft (calligraphy) every level, plus 3 at first level.
Feats: Scribe Chakra Symbols.
Special: The character is able to learn Sealing ninjutsu techniques without penalties.
The Craft Armor Seals and Craft Weapon Seals feats are always part of the character's bonus feat list.
Genjutsu Expert
Skills: Genjutsu is always a class skill. The Genjutsu Expert gains 1 rank in Genjutsu every level, plus 3 at first level.
Feats: Genjutsu Adept.
Special: The character gains 1 bonus chakra every level.
The Combat Tactics and Training (Genjutsu) feats are always part of the character's bonus feat list, plus 3 at first level.
Ninjutsu Expert
Skills: Ninjutsu is always a class skill. The Ninjutsu Expert gains 1 rank in Ninjutsu every level, plus 3 at first level.
Feats: Ninjutsu Adept.
Special: The character gains 1 bonus chakra every level.
The Combat Tactics and Training (Ninjutsu) feats are always part of the character's bonus feat list.
Taijutsu Expert
Skills: Taijutsu is always a class skill. The Taijutsu Expert gains 1 rank in Taijutsu every level, plus 3 at first level.
Feats: Taijutsu Adept.
Special: The character gains 1 bonus chakra every level.
The Flawless Form and Training (Taijutsu) feats are always part of the character's bonus feat list.
Detective
Skills: Investigate and Sense Motive always a class skill. The Detective gains 1 rank in Investigate and Sense Motive every level, plus 3 at first level.
Feats: Attentive.
Special: Once per day, the Detective may attempt a Will save (DC 15) to gain a hunch that everything is alright, or that he gets a bad feeling about a specific situation.
This ability can be used twice a day at 6th level, three times per day at 12th level, and four times per day at 18th level.
Spy
Skills: Bluff and Gather Information always a class skill. The Spy gains 1 rank in Bluff and Gather Information every level, plus 3 at first level.
Feats: Deceptive.
Special: Attentive and Trustworthy feats are always part of the character's bonus feat list.
Chemist
Skills: Craft (chemical) and Craft (pharmaceutical) always a class skill. The Chemist gains 1 rank in Craft (chemical) and Craft (pharmaceutical) every level, plus 3 at first level.
Feats: Builder (Chemical and Pharmaceutical).
Special: Craft Poisons and Craft Shinobi Drugs feats are always part of the character's bonus feat list.
Techie
Skills: Craft (mechanical) and Disable Device always a class skill. The Techie gains 1 rank in Craft (mechanical) and Disable Device every level, plus 3 at first level.
Feats: Cautious.
Special: Craft Puppets and Builder feats are always part of the character's bonus feat list.
Warrior
Feats: Archaic Weapons Proficiency, Nin Weapons Proficiency.
Special: The warrior is proficient in all exotic melee weapons.
Weapon Adaptation Training feat is always part of the character's bonus feat list.
Elementalist
Feats: Elemental Specialization (any).
Special: The character gains 1 bonus chakra every level.
Combat Tactics and Insightful Reflexes feats are always part of the character's bonus feat list.