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Old 12-13-2011, 04:45 PM   Top  -  End  -  #10
Pyromancer999
Bugbear in the Playground
 
 
Join Date: Jun 2010
Default Re: Base Class Challenge IX - Better Than it Sounds

Otaku



"Don't underestimate the power of my love for Minori-chan!"
-Random Idol Otaku

You know they're there. The one kid who sneaks manga into class. The kid who pulls an all-nighter before a final exam not because of studying but because a new season of an OVA came out. The kids that are heavily into anime, manga, whatever else. Most are simply hardcore fans of things. However, some have a love so strong that it is almost like divine worship. It is this love that grants power to those things the Otaku loves, and in turn grants him/her power to use however he or she likes.

Adventures: Adventuring is lucrative, and all that merchandise isn't cheap. Otaku mainly adventure to fund their expensive hobby, although some simply do so because they saw it in a manga.

Characteristics: Otaku, while united in the sense that they tend to love models, anime, manga,etc., are not overall the same. With different Otaku belonging to different fandoms, and the fact that Otaku derive their powers from their obsessions, Otaku tend to vary far and wide.

Alignment: Otaku tend to fall all over the place, alignment-wise. Lawful Otaku tend to espouse "Justice", whether their own or the commonly accepted version of it, while many chaotic Otaku simply do whatever they like. On the good vs. evil axis, many Otaku tend to be good-aligned, as they wish to be just like a hero/heroine in an anime, but fans of both heroes and villains or just villains can end up being neutral or even evil.

Religion: Otaku tend to worship anime characters, or in some cases, idols, who are super-famous actors/actresses, who attract a large-enough following that they can grant divine power upon their otaku.

Background: Otakus' origins vary. However, many simply saw one anime, or read one manga, then decided to watch/read another. One led to two, two led to three, and three led to more, resulting in the Otaku's current state.

Races: Humans, like in most classes, are the most prevalent overall. However, there are many elven or half-elven shoujo/shonen ai otaku, and also many orc/half-orc military otaku. Although less prevalent, there are gnome sci-fi otaku, and also dwarven otaku into shonen manga.

Other Classes: Attitude towards Otaku varies by more individual than class. However, many divine-powered classes despise Otaku for worshipping what they call "False Idols"(sometimes literally).

Role:Otaku's roles can vary, but they can have a wide range of magic-like abilities. Some branch into areas involving physical prowess, and can also serve for a while in combat if needed.

Adaptation: If your campaign does not include anime, simply change the Otaku's flavor to be based around being a fan of ancient stories with such themes.

GAME RULE INFORMATION
CLASS NAME's have the following game statistics.
Abilities: Varies. Really, just go for whatever you want. Since there's a slight lack of hit points and lack of physical prowess to start, Constitution and Dexterity are good abilities to invest in.
Alignment: Any
Hit Die: d6
Starting Age: 10-30.
Starting Gold: 40 gp.

Otaku Skills
The Otaku's class skills are Craft and any 7 that the player chooses.

Skill Points at First Level: (2 + Int modifier) x 4
Skill Points at Each Additional Level: 2 + Int modifier

COtaku
LevelBase Attack <br> BonusFort SaveRef SaveWill SaveSpecial
1st
+0
+2
+0
+0
Otaku's Passion, Signature Move 1d8
2nd
+1
+3
+0
+0
Otaku Power
3rd
+2
+3
+1
+1
Signature Move 2d8
4th
+3
+4
+1
+1
Otaku Power
5th
+3
+4
+1
+1
Signature Move 3d8
6th
+4
+5
+2
+2
Otaku Power
7th
+5
+5
+2
+2
Signature Move 3d8
8th
+6
+6
+2
+2
Otaku Power
9th
+6
+6
+3
+3
Signature Move 4d8
10th
+7
+7
+3
+3
Otaku Power
11th
+8
+7
+3
+3
Signature Move 5d8
12th
+9
+8
+4
+4
Otaku Power
13th
+9
+8
+4
+4
Signature Move 6d8
14th
+10
+9
+4
+4
Otaku Power
15th
+11
+9
+5
+5
Signature Move 7d8
16th
+12
+10
+5
+5
Otaku Power
17th
+12
+10
+5
+5
Signature Move 8d8
18th
+13
+11
+6
+6
Otaku Power
19th
+14
+11
+6
+6
Signature Move 9d8
20th
+15
+12
+6
+6
Lord of Akihabara, Otaku Power

Class Features
All of the following are class features of the Otaku.

Weapon and Armor Proficiencies:Otaku are proficient with 3 simple weapons and 1 martial weapon of their choice, and light armor.

Otaku's Passion: Every Otaku is passionate about something. At 1st level, the Otaku selects something they are passionate about(Manga, Anime, etc.). Whenever someone speaks badly of the Otaku's passion, or otherwise performs a blasphemous act concerning it, the Otaku flies into a Fanboy's Rage. This acts as a Barbarian's Rage of the same level, except that instead of a Constitution bonus, the Otaku receives temporary hitpoints equal to their level x 2 x their Constitution bonus(minimum 1), and lasts for a number of rounds equal to 3 + the Otaku's highest mental ability score. This may not be activated by allies, unless they expend a swift action on their turn to do so.

Signature Move:
Everyone in anime, manga, etc. has a signature move. So, as a fan of such things, Otakus decide to develop their own signature moves. This move deals damage as described on the table above. Upon gaining this class feature, the Otaku decides whether or not this attack will be a touch attack, and ranged or melee. Ranged attacks have a range of 30 ft + 5ft per two levels. If the attack is not a touch attack, the Otaku may add their Signature Move damage to an attack of the type selected(ranged or melee) as a swift action. The Otaku also selects one damage type(energy or otherwise) that the attack deals.(ex. A 1st level Otaku's Signature Move could be a ranged touch attack that deals bludgeoning damage.)

Otaku Power: At 2nd level, and every two levels after, an Otaku may select an ability from the menu below:
Spoiler


Abilities that mimic spells or power treat the Otaku's caster/manifester level as his or her class level and abilities that require actions to activate are activated as a standard action, unless stated otherwise.


Lord of Akihabara: At 20th level, you become the equivalent of a noble, a greater being if you will, amongst Otaku. Firstly, your type changes to Outsider with the Native subtype. After all, the greatest amongst the Otaku need not eat or breathe or sleep so long as they are pursuing their passion. Secondly,you may enter the Greatest Otaku stance. This doubles their effective Otaku level for Otaku Power abilities. This may be done for a number of rounds per day equal to 1/2 your class level.
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Awesome Quotes:

Quote:
Originally Posted by chess435 View Post
May Chuck Norris smile upon you.


Finall got an Extended Homebrew Signature, courtesy of Cipherthe3vil

Last edited by Pyromancer999 : 12-21-2011 at 05:46 PM.
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