View Single Post
Old 12-16-2011, 07:26 PM   Top  -  End  -  #1
MammonAzrael
Troll in the Playground
 
 
Join Date: Dec 2007
Location: 
California, USA
Gender: Male
Default The Warlock - a massive rewrite [3.5 Base Class WIP]

I worked up a rewrite of the warlock several years ago. The basic idea was that I was unsatisfied with how focused the mechanical side of the class was on dark, evil powers when the fluff clearly indicated that there were alternate methods for being a warlock. It was recently brought to my attention again, and looking over it, I find myself distinctly unsatisfied. So I’m updating my rewrite to incorporate the experience I’ve gained since I first wrote it.

Now, the warlock is a well-loved class by many, myself included. This is certainly for it’s flavor, which has curiously diverged into two very different paths. The first path, the one I’ve been seeing far more often, is a person who makes a pact with some eldritch and powerful being for arcane power. The popularity of this version, I suspect, is due in large part to 4th edition, as that is the fluff for warlocks there. However, 3.5 has another class that deals with supernatural entities in exchange for power - the binder. The binder captures the feel of pact-making far better than any warlock fix I have ever seen.

Which leads me to the second fluff path: a warlock is a being that has inherited it’s power from it’s ancestors. Usually a demon or fey hiding in the family tree as a great-great-great grandfather or something. The power they wield is not the result of some bargain made with mysterious beings from beyond, it is a fundamental part of who they are. This is the fluff presented in Complete Arcane, and it is how I’ve always seen them. But oddly, nearly every fix I’ve seen chooses to take the former approach with pacts. This remix will focus on the latter option.

Mechanically speaking, the warlock is an energizer bunny. They can go pretty much forever without exhausting their resources. The (rather harsh) trade off for this stamina that Wizards handed out was a dramatically reduced impact in many respects. The damage they can meet out is rather unimpressive, making them poor blasters (at least in realistic combat durations). The invocations they can use are fairly varied, but the small number of viable options they receive still creates a bottleneck, making warlocks fairly narrow on a case-by-case basis. Their item-based abilities are nifty, but aren’t mind-blowing (especially now that we can just play an artificer). And the other abilities are hardly worth mentioning.

This rewrite will focus on their inherited abilities to a great extent, emphasizing the different boons gained from different ancestors. Role-wise they will still not be dedicated blasters (though they will be better at the role), but rather a class that you can mold to fit what you want, from blaster to BFC to party face...but more than anything, to bump up the overall power level of the class.

Table of Contents
  1. 1st Post: Introduction, Class Basics, Table, and Class Features
  2. 2nd Post: Heritage Features
  3. 3rd Post: Invocations
  4. 4th Post: Extras and Change Log




The Warlock


Alignment: Any (see below)
Hit Die: d6

Class Skills
Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha)
Skill Points at First Level: (4 + Int modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier

Quote:
Originally Posted by Design Notes
Spoiler
Table: Warlock
Level
Base Attack
Bonus
Fortitude
Save
Reflex
Save
Will
Save
Special
Invocations
Known
Shapes and
Essences
1st+0
+1
+0
+2
Eldritch blast 1d6, invocations (least)
1
0
2nd+1
+1
+0
+3
Heritage (1st ability)
2
0
3rd+2
+2
+1
+3
Detect magic, eldritch blast 2d6
2
1
4th+3
+2
+1
+4
Heritage (2nd ability)
3
1
5th+3
+3
+1
+4
Deceive item, eldritch blast 3d6
3
2
6th+4
+3
+2
+5
Heritage (3rd ability), invocations (lesser)
4
2
7th+5
+3
+2
+5
Eldritch blast 4d6
5
2
8th+6/+1
+4
+2
+6
Heritage (4th ability), identify item
5
3
9th+6/+1
+4
+3
+6
Eldritch blast 5d6, eldritch volley
6
3
10th+7/+2
+5
+3
+7
Arcane sight, heritage (5th ability)
6
4
11th+8/+3
+5
+3
+7
Eldritch blast 6d6, invocations (greater)
7
4
12th+9/+4
+6
+4
+8
Heritage (6th ability)
8
4
13th+9/+4
+6
+4
+8
Eldritch blast 7d6, eldritch soul
8
5
14th+10/+5
+6
+4
+9
Heritage (7th ability)
9
5
15th+11/+6/+1
+7
+5
+9
Eldritch blast 8d6, greater arcane sight
9
6
16th+12/+7/+2
+7
+5
+10
Heritage (8th ability), invocations (ancestry)
10
6
17th+12/+7/+2
+8
+5
+10
Eldritch blast 9d6
11
6
18th+13/+8/+3
+8
+6
+11
Eldritch volley, heritage (9th ability)
11
7
19th+14/+9/+4
+9
+6
+11
Eldritch blast 10d6
12
7
20th+15/+10/+5
+9
+6
+12
Heritage (10th ability), renew item
12
8

Quote:
Originally Posted by Design Notes
Spoiler
Class Features
All of the following are class features of the warlock.

Weapon and Armor Proficiency
Warlocks are proficient with all simple weapons. They are proficient with light armor but not with shields.

Since the somatic components required for warlock invocations are uncomplicated gestures, a warlock’s invocations ignore the arcane spell failure chance of light armor. This does not apply to any other form of armor, nor does this apply to spells or abilities granted from other classes.
Quote:
Originally Posted by Design Notes
Spoiler
Invocations
Due to the eldritch power that flows through his veins, a warlock does not prepare or cast spells as other wielders of arcane magic do. Instead, he possesses a repertoire of attacks, defenses, and abilities known as invocations that require him to focus the wild energy that suffuses his soul. A warlock can use any invocations he knows at-will, with the following qualifications:

A warlock’s invocations are spell-like abilities; using an invocation is a standard action that provokes an attack of opportunity unless otherwise indicated in it’s description. An invocation can be disrupted, just as a spell can be ruined during casting. A warlock is entitled to a Concentration check to successfully use an invocation if he is hit by an attack while invoking, just as a spellcaster would be. A warlock can choose to use an invocation defensively, by making a successful Concentration check, to avoid provoking attacks of opportunity. A warlock’s invocations are subject to spell resistance unless an invocation’s description specifically states otherwise. A warlock’s caster level with his invocations is equal to his warlock level. A warlock may dismiss an invocation as a standard action, just as a wizard can dismiss a spell.

The save DC for an invocation (if it allows a save) is equal to 10 + the equivalent spell level of the invocation + the warlock’s Charisma modifier. Since spell-like abilities are not actually spells, a warlock cannot benefit from any metamagic feat or the Spell Focus feat. He can, however, benefit from the Ability Focus feat and any other feat that affects spell-like abilities. Unlike other spell-like abilities, invocations are subject to arcane spell failure chance.

The four grades of invocations, in order of their relative power, are least, lesser, greater and ancestral. A warlock begins play with knowledge of one least-grade invocation. As a warlock gains levels, he learns new invocations, as shown on the table above. At any level when a warlock learns a new invocation, he may also replace an invocation he already knows with another invocation of the same grade or lower. At 6th level, a warlock gains access to lesser invocations; at 11th level, a warlock gains access to greater invocations and at 16th level the warlock gains access to ancestral invocations.

Finally, by virtue of their strong connection to arcane magics, warlocks can qualify for some prestige classes usually intended for spellcasters; see Warlocks and Prestige Classes section below for details.
Quote:
Originally Posted by Design Notes
Spoiler
Blast Shapes and Eldritch Essences
Not all invocations a warlock knows have any direct effect upon the world; rather, they modify a warlock’s eldritch blast, changing the damage or other effects of the ability. There are two types of these invocations: blast shapes and eldritch essences. Using any of these invocations is part of the same action as the eldritch blast. A warlock may apply up to one blast shape and one eldrtich essence to a single eldritch blast. When a warlock applies a blast shape or eldritch essence, the effective spell level of the modified eldritch blast is equal to the effective spell level of the invocation; if using both, the effective spell level is the highest between the two invocations, plus 1 (thus, a warlock that uses a blast shape of effective spell level 4th and an eldritch essence of effective spell level 3rd has an effective spell level for its eldritch blast of 5th level).

A blast shape affects the range, target, or area of effect of a eldritch blast. Unless noted otherwise, an eldritch blast subject to a blast shape invocation deals damage normally (as well as applying the effect of any applied eldritch essence or any other ability that modifies invocations).

An eldritch essence modifies the damage dealt by an eldritch blast or cause a variety of effects. If the warlock targets a creature with an eldritch blast modified by an eldritch essence that has immunity to the essence’s effect, the creature still takes damage from the attack normally (provided the creature isn’t immune to the eldritch blast itself).

Blast shapes and eldritch essences may be selected as normal just like any other invocation, but warlocks will always learn some methods to modify their eldritch blasts. At the levels shown on the table above (3rd, 5th, 8th, 10th, 13th, 15th, 18th, and 20th) a warlock learns a new invocation, but these invocations must be either blast shapes or eldritch essences. These blast shapes and essences may not be swapped out like your other invocations.
Quote:
Originally Posted by Design Notes
Spoiler
Eldritch Blast (Sp)
The first invocation that all warlocks learn is the eldritch blast. A warlock attacks his foes with pure arcane power, causing damage and sometimes imparting other debilitating effects.

An eldritch blast is a ray with a range of 60 ft. It is a ranged touch attack that affects a single target, and allows no saving throw. An eldritch blast deals 1d6 points of damage at 1st level, and increases in power as shown on the table above. An eldritch blast is the equivalent of a 1st level spell. If you apply a blat shape or eldritch essence invocation to your eldritch blast your eldritch blast uses the level equivalent of the shape or essence.

An eldritch blast is subject to spell resistance, although feats like Spell Penetration and other effects that increase caster level checks for overcoming spell resistance apply to eldritch blast. An eldritch blast deals half damage to objects. Metamagic feats cannot improve a warlock’s eldritch blast, but feats that affect spell-like abilities can affect this ability; for instance, Ability Focus (eldritch blast) increases the DC for all saving throws (if any) associated with a warlock’s eldritch blast by 2.
Quote:
Originally Posted by Design Notes
Spoiler
Heritage
At 2nd level a Warlock begins manifesting certain aspects of his otherworldly ancestors. This power flows through your blood, an inheritance from a mighty creature you are descended from. You must choose one of the lineages in the following post. Once chosen this choice cannot be changed. Some heritage’s have prerequisites you must meet to select that lineage; if at any point you no longer meet the prerequisites for your heritage you will cease to gain heritage abilities (but you retain the ones you’ve already awakened, and if you are able to again meet the prerequisites you will continue to gain heritage abilities). If a heritage ability grants a save, the DC is 10 + half your class level + your Charisma modifier.
Quote:
Originally Posted by Design Notes
Spoiler
Detect Magic (Sp)
A warlock begins to grasp the basic foundations of magic as he grows in power. At 3rd level he can use detect magic as the spell at will. His caster level is equal to his class level.
Quote:
Originally Posted by Design Notes
Spoiler
Deceive Item (Ex)
The energies that surround and flow through magical items are easier to control for a warlock. At 5th level a warlock can more easily manipulate complex magical items. When making a Use Magic Device check, he can take 10 on the check, even if distracted or threatened.
Quote:
Originally Posted by Design Notes
Spoiler
Identify Item (Su)
A warlock of 8th level has grown to understand the weaving of magical power to such an extent that he can understand the function of magical items with brief study. When he casts detect magic on an item, he may then spend 1 minute concentrating on the item to also learn the properties of the item, as if he had cast identify.
Quote:
Originally Posted by Design Notes
Spoiler
Eldritch Volley (Su)
The experience of wielding his eldritch blast for so long has granted the warlock the stamina to fire off multiple blasts in quick succession. At 9th level, if a warlock uses his eldritch blast in a round he may launch an additional eldritch blast at his full base attack bonus as a swift action. When the warlock reaches 18th level he may launch up to two additional eldritch blasts instead of only one.
Quote:
Originally Posted by Design Notes
Spoiler
Arcane Sight (Su)
A warlock’s understanding of arcane power has grown and matured at 10th level, to the point that magic around him is easily visible. He is under an effect similar to arcane sight, except that instead of using a Spellcraft check to determine schools of magic, he uses his ranks in Spellcraft + his caster level. He may supprese or resume this ability as a free action.
Quote:
Originally Posted by Design Notes
Spoiler
Eldritch Soul (Su)
At 13th level the magic that infuses a warlock wells up in an incredible fount of power. His warlock caster level and the caster level of any magical item he uses is considered to be 2 higher.
Quote:
Originally Posted by Design Notes
Spoiler
Greater Arcane Sight (Ex)
By 15th level the world’s magic is laid out before a warlock’s senses, as clear to him as the color of the earth or sky. Like his other senses, so intrinsic is this ability that not even an anti-magic field can disrupt it. He is permanently under an effect similar to greater arcane sight, except that instead of using a Spellcraft check to determine schools of magic, he uses his ranks in Spellcraft + his caster level. He may suppress or resume this ability as a free action. This ability replaces the Arcane Sight ability gained at 10th level.
Quote:
Originally Posted by Design Notes
Spoiler
Renew Item (Su)
A warlock of 20th level can utilize his eldritch abilities to recharge magical items that have been temporarily drained. He may concentrate intently on an item that has a limited number of uses that recharge each day and replenish some or all of the charges. If an item has no charges left, he may concentrate uninterrupted for 5 minutes to restore a single charge. Alternatively, he may focus on an item uninterrupted for an hour to fully recharge the item.
Quote:
Originally Posted by Design Notes
Spoiler
Warlocks and Prestige Classes

A warlock taking levels in a prestige classes that has “+1 level of existing arcane spellcasting class” or “+1 level of existing spellcasting class” does not gain any of his class abilities, but he does gain an increased caster level when using his invocations and increased damage with his eldritch blast. A warlock also gains new invocations at these levels as though he had gained a level in the warlock class, as well as which grades of invocation he can learn.

A warlock cannot qualify for a prestige class with a spellcasting level requirement, as he never actually learns to cast spells. However, he can qualify for prestige classes with caster level requirements (a warlock’s caster level for his invocations fulfills this requirement).
__________________
My homebrew - If you use it, please let me know how it goes!

Current Projects - Warlock rewrite

1st place in GITP Monster Competition LV and LVI

Last edited by MammonAzrael : 03-18-2012 at 04:14 AM.
MammonAzrael is offline   Reply With Quote