View Single Post
Old 12-16-2011, 07:30 PM   Top  -  End  -  #4
MammonAzrael
Troll in the Playground
 
 
Join Date: Dec 2007
Location: 
California, USA
Gender: Male
Default Re: The Warlock - a massive rewrite [3.5 Base Class WIP]

Feats

Blended Essence
Prerequisite: Eldritch blast 3d6, knowledge of two or more eldritch essences
Benefit: Three times per day you may apply two eldritch essences at once to your eldritch blast. At least one of them must be at least one grade lower than the highest grade invocation you know. You must declare the use of this feat before you use the ability.

Eldritch Penetration
Prerequisite: Eldritch blast ability
Benefit: You get a +4 bonus on caster level checks made to overcome spell resistance.

Grappling Blast
Found in Dragon 358, page 87.

Imbue Runestaff
Prerequisite: Knowledge of at least one least invocation
Benefit: You can use your invocations to power the spells stored within runstaffs. As a full-round action you may infuse a runestaff with one invocation you know. If you do you lose access to that invocation for 24 hours or until you have rested for 8 eight hours. Any continuing effects of the invocation immediately end, but you gain access to the spells within the runestaff. You may cast up to three spells in the runestaff equal to or lower than the equivalent spell level of the used invocation as if you had sacrificed a prepared spell.

Inexorable Heritage
Prerequisite: Heritage class ability
Benefit: You are considered to be up to 2 levels higher, up to a maximum of your hit dice, for determining what Heritage abilities you have.
Special: You may take this feat multiple times. Its effects stack.


Items

Aiming
Price: +1 bonus
Property: Melee weapon
Caster Level: 6th
Aura: Moderate; (DC 18) abjuration
Activation: --

This weapon emits a sense of calm that steadies your aim.

An aiming weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to ranged touch attacks he makes with spells, spell-like abilities, and supernatural abilities. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the weapon, and the effect to ranged attack rolls lasts until his next turn.
Prerequisites: Craft Magic Arms and Armor, targeting ray SC219
Cost to Create: Varies.
Gauntlets of Eldritch Power
Found in Magic Item Compendium, page 102. Update pending.

Gloves of Eldritch Admixture
Found in Magic Item Compendium, page 105. Update pending.

Stole of Arcane PowerReplaces Chasuble of Fell Power, MIC 85
Price: 8,000 gp (lesser), 18,000 gp (greater)
Body Slot: Throat
Caster Level: 6th (lesser), 9th (greater)
Aura: Moderate; DC 18 (lesser), DC 19 (greater) evocation
Activation: --
Weight: --

Eldritch symbols are woven through this long strip of cloth, their colors shifting endlessly as the light hits them.

Each stole of arcane power is attuned to either Chaos, Evil, Good, or Law.
Lesser: While wearing one, spells you cast with a matching alignment descriptor deal an additional 1d6 points of damage, if the spells deal hit point damage. If you aren’t an opposing alignment, your eldritch blast deals an additional die of damage.
Greater: As the lesser version, except instead it adds an extra 2d6 points of damage to your aligned spells and your eldritch blast deals an additional 2 dice of damage.
Prerequisites: Craft Wondrous Item, eldritch blast or chaos hammer (chaos), holy smite (good), order’s wrath (law), unholy blight (evil)
Cost to create: 4,000 gp, 320 XP, 8 days (lesser); 9,000 gp, 720 XP, 18 days (greater)
Rod of Eldritch Power
Found in Complete Mage, page 127.

Warlock’s Scepter
Found in Magic Item Compendium, page 63. Update pending.



Change Log (3/18/2012)
Spoiler
__________________
My homebrew - If you use it, please let me know how it goes!

Current Projects - Warlock rewrite

1st place in GITP Monster Competition LV and LVI

Last edited by MammonAzrael : 03-18-2012 at 04:28 AM.
MammonAzrael is offline   Reply With Quote