H 727
I don't actually know anything about Thralls or Kostchtchie, but this inspired me:
Prerequisites: evil, rage, proficiency with warhammer
| level | fort | ref | will | bab | special |
|---|
| 1 | 2 | 0 | 0 | 1 | rage +1/day |
| 2 | 3 | 0 | 0 | 2 | cold be hand |
| 3 | 3 | 1 | 1 | 3 | rage +2 str |
| 4 | 4 | 1 | 1 | 4 | cold be heart |
| 5 | 4 | 1 | 1 | 5 | rage +1/day |
| 6 | 5 | 2 | 2 | 6 | cold be bone |
| 7 | 5 | 2 | 2 | 7 | rage +2 con |
| 8 | 6 | 2 | 2 | 8 | cold be sleep |
| 9 | 6 | 3 | 3 | 9 | rage +1/day |
| 10 | 7 | 3 | 3 | 10 | in the black wind |
HD: d12
Skills: 2+int
Class skills: Climb , Intimidate, Jump, Knowledge (religion), Survival, Swim
rage +1/day: rage once more than you already could
cold be hand: all your melee attacks to an additional 1d6 cold damage, and count as magic and evil for overcoming dr
rage +2 str: when you rage, increase your strength by 2 more than you already would
cold be heart: You may use abilities requiring concentration while raging. Also, you are incapable of genuine love or friendship, making you immune to charm effects.
cold be bone: immunity to cold
cold be sleep: Death begins to seep into your body. Like an undead, you are immune to poison and precision damage.
in the black wind: Gain a breath weapon: 15' cone of cold. Usable 3/hour. Does 5d6 damage. Reflex for half, dc 15+con mod.