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Old 12-23-2011, 07:22 AM   Top  -  End  -  #1
Lonely Tylenol
Bugbear in the Playground
 
 
Join Date: May 2011
Default Splat It! - Permanency Support (Work ALWAYS in Progress)

I'm sure nearly every single person here has encountered this problem at some point in time: Either a class, or a class feature, or an ability of some sort seems strong, or shows promise, until you remember one basic, fundamental fact of D&D: Unless it's core-based, it probably doesn't have support outside of the book it's featured in. With few exceptions, classes outside of the PHB don't receive much ACF or spell support, and even certain concepts go largely unexplored in future support.

In the first of what may (or may not) prove to be a promising Splat It! series, I explore one of these concepts: Permanency, a fifth-level spell from the Sorcerer/Wizard spell list. Permanency offers users the ability to make certain spell effects permanent, at the cost of a certain amount of XP (500 times the spell level, to be exact). Within the realm of a core game, the ability can be applied to a few different spells to do some neat tricks; however, within campaigns of the broader scope, or even campaigns with a different specific focus, the spell can't do that much.

I'd like to remedy that problem.

Included below are spells from more than a dozen different splatbooks, including the Player's Handbook II, the Complete series, and others (as appropriate). For the most part, I have covered all the 3.5 content available to me that isn't setting-specific, although I'd like to with a future update.

In the interests of making this list as comprehensive as possible, if you can think of a spell that should absolutely be on the Permanency list, but isn't, or have a compelling reason why a spell that is on the Permanency list shouldn't be, please include them in a post and I'll sort it out.

Without further ado, the revised Permanency list...

You can make the following spells permanent in regard to yourself.

Spell Sourcebook Minimum Caster Level XP Cost
Arcane Sensitivity Shining South 9th 500 XP
Arcane Sight Player's Handbook 11th 1,500 XP
Aura of Terror Spell Compendium 14th 3,000 XP
Blinding Glory Book of Exalted Deeds 17th 4,500 XP
Blindsight Player's Guide to Faerun 10th 1,000 XP
Celestial Brilliance Book of Exalted Deeds 12th 2,000 XP
Comprehend languages Player's Handbook 9th 500 XP
Create Magic Tattoo Spell Compendium 10th 1,000 XP
Darkvision Player's Handbook 10th 1,000 XP
Dead End Spell Compendium 9th 500 XP
Deeper Darkvision Spell Compendium 11th 1,500 XP
Detect Aberration Eberron Campaign Setting 9th 500 XP
Detect Chaos/Evil/Good/Law Player's Handbook* 9th 500 XP
Detect Curse Oriental Adventures 11th 1,500 XP
Detect Disease Oriental Adventures 9th 500 XP
Detect Dragonblood Dragon Magic 9th 500 XP
Detect Dragonmark Magic of Eberron 9th 500 XP
Detect Ghosts Ghostwalk 9th 500 XP
Detect Inarcanum Magic of Inarcanum 9th 500 XP
Detect Magic Player's Handbook 9th 500 XP
Detect Poison Player's Handbook* 9th 500 XP
Detect Secret Doors Player's Handbook* 9th 500 XP
Detect Taint Heroes of Horror 9th 500 XP
Detect Thoughts Player's Handbook* 10th 1,000 XP
Detect Undead Player's Handbook* 9th 500 XP
Discern Shapechanger Spell Compendium 10th 1,000 XP
Expose the Dead Magic of Eberron 10th 1,000 XP
Find Traps Player's Handbook* 10th 1,000 XP
Hoard Gullet Dragon Magic 9th 500 XP
Karmic Aura Complete Mage 9th 500 XP
Low-Light Vision Spell Compendium 9th 500 XP
Luminous Gaze Spell Compendium 9th 500 XP
Necrotic Awareness Libris Mortis 9th 500 XP
Read Magic Player's Handbook 9th 500 XP
Reflective Disguise Underdark 10th 1,000 XP
Scent Complete Divine 10th 1,000 XP
Sense of the Dragon Races of the Dragon 11th 1,500 XP
See invisibility Player's Handbook 10th 1,000 XP
Spectral Hand Player's Handbook* 10th 1,000 XP
Suppress Glyph Magic of Faerun 15th 3,000 XP
Tongues Player's Handbook 11th 1,500 XP
Tremorsense Spell Compendium 11th 1,500 XP
Undetectable Alignment Player's Handbook* 9th 500 XP

In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate).

Spell Sourcebook Minimum Caster Level XP Cost
Air Breathing Spell Compendium 11th 1,500 XP
Detect Animals or Plants Player's Handbook* 9th 500 XP
Detect Snares and Pits Player's Handbook* 9th 500 XP
Disguise Undead Magic of Faerun 10th 1,000 XP
Endure Elements Player's Handbook* 9th 500 XP
Enlarge Person Player's Handbook 9th 500 XP
Healthful Rest Spell Compendium 9th 500 XP
Jagged Tooth Spell Compendium 11th 1,500 XP
Magic Fang Player's Handbook 9th 500 XP
Magic Fang, Greater Player's Handbook 11th 1,500 XP
Misrepresent Alignment Races of Eberron 10th 1,000 XP
One with the Land Magic of Faerun 10th 1,000 XP
Reduce Person Player's Handbook 9th 500 XP
Remove Scent Spell Compendium 9th 500 XP
Resistance Player's Handbook 9th 500 XP
Resist Planar Alignment Spell Compendium 9th 500 XP
Sea Legs Shining South 9th 500 XP
Sharptooth Spell Compendium 12th 2,000
Snowshoes Spell Compendium 9th 500 XP
Spawn Screen Libris Mortis 10th 1,000 XP
Speak with Animals Player's Handbook* 9th 500 XP
Speak with Plants Player's Handbook* 11th 1,500 XP
Speechlink Magic of Faerun 12th 2,000 XP
Telepathic Bond Player's Handbook 13th 2,500 XP
Tojanida Sight Stormwrack 10th 1,000 XP
Water Breathing Player's Handbook* 11th 1,500 XP

Additionally, the following spells can be cast upon objects or areas only and rendered permanent.

Spell Sourcebook Minimum Caster Level XP Cost
Adamantine Weapon Magic of Eberron 11th 1,500 XP
Alarm Player's Handbook 9th 500 XP
Alarm, Greater Spell Compendium 10th 1,000 XP
Align Weapon Player's Handbook* 10th 1,000 XP
Animate Objects Player's Handbook 14th 3,000 XP
Attentive Alarm Complete Mage 10th 1,000 XP
Billim's Bifrost Bridge Dragonlance Campaign Setting 11th 1,500 XP
Bridge of Sound Savage Species 11th 1,500 XP
Caustic Mire Complete Mage 12th 2,000 XP
Caustic Smoke Complete Mage 11th 1,500 XP
Climbing Tree Complete Mage 9th 500 XP
Clothier's Closet Magic of Eberron 10th 1,000 XP
Cloud Chariot Oriental Adventures 16th 4,000 XP
Consecrate Player's Handbook* 10th 1,000 XP
Damning Darkness Lords of Madness 12th 2,000 XP
Dancing Lights Player's Handbook 9th 500 XP
Dark Way Spell Compendium 10th 1,000 XP
Darsson's Chilling Chamber Shining South 10th 1,000 XP
Darsson's Cooling Breeze Shining South 9th 500 XP
Darsson's Fiery Furnace Shining South 10th 1,000 XP
Desecrate Player's Handbook* 10th 1,000 XP
Ectoplasmic Web Ghostwalk 11th 1,500 XP
Energized Shield Spell Compendium 11th 1,500 XP
Energized Shield, Lesser Spell Compendium 10th 1,000 XP
Fang Trap Serpent Kingdoms 12th 2,000 XP
Fire Trap Player's Handbook* 12th 2,000 XP
Fog Cloud Player's Handbook* 10th 1,000 XP
Force Chest Spell Compendium 12th 2,000 XP
Force Ladder Spell Compendium 10th 1,000 XP
Ghost Lantern Complete Mage 12th 2,000 XP
Ghost Sound Player's Handbook 9th 500 XP
Ghost Touch Armor Spell Compendium 10th 1,000 XP
Ghoul Glyph Libris Mortis 10th 1,000 XP
Ghoul Light Libris Mortis 9th 500 XP
Glyph of Warding Player's Handbook* 11th 1,500 XP
Greenfire Unapproachable East 11th 1,500 XP
Gust of Wind Player's Handbook 11th 1,500 XP
Haboob Sandstorm 11th 1,500 XP
Hallucinatory Terrain Player's Handbook* 12th 2,000 XP
Hidden Ward Magic of Eberron 9th 500 XP
Holy Sword Player's Handbook* 12th 2,000 XP
Illusory Script Player's Handbook* 11th 1,500 XP
Invisibility Player's Handbook 10th 1,000 XP
Keen Edge Player's Handbook* 11th 1,500 XP
Mage’s Private Sanctum Player's Handbook 13th 2,500 XP
Magic Aura Player's Handbook* 9th 500 XP
Magic Mouth Player's Handbook 10th 1,000 XP
Magic Vestments Player's Handbook* 11th 1,500 XP
Magic Weapon Player's Handbook* 9th 500 XP
Magic Weapon, Greater Player's Handbook* 12th 2,000 XP
Moon Path Forgotten Realms Campaign Setting 13th 2,500 XP
Nightmare Terrain Complete Mage 12th 2,000 XP
Obscure Object Player's Handbook* 10th 1,000 XP
Path of Frost Dragon Magic 9th 500 XP
Phantom Battle Player's Handbook II 12th 2,000 XP
Phase Door Player's Handbook 15th 3,500 XP
Prismatic Sphere Player's Handbook 17th 4,500 XP
Prismatic Spray Player's Handbook II 11th 1,500 XP
Prismatic Wall Player's Handbook 16th 4,000 XP
Refusal Spell Compendium 13th 2,500 XP
Resinous Tar Complete Mage 9th 500 XP
Returning Weapon Races of the Wild 10th 1,000 XP
Safe Clearing Magic of Faerun 11th 1,500 XP
Scattering Trap Player's Handbook II 11th 1,500 XP
Shrink Item Player's Handbook 11th 1,500 XP
Snare Player's Handbook* 11th 1,500 XP
Solid Fog Player's Handbook 12th 2,000 XP
Spikes Spell Compendium 11th 1,500 XP
Stinking Cloud Player's Handbook 11th 1,500 XP
Suspended Silence Spell Compendium 11th 1,500 XP
Symbol of Death Player's Handbook 16th 4,000 XP
Symbol of Fear Player's Handbook 14th 3,000 XP
Symbol of Insanity Player's Handbook 16th 4,000 XP
Symbol of Pain Player's Handbook 13th 2,500 XP
Symbol of Persuasion Player's Handbook 14th 3,000 XP
Symbol of Sleep Player's Handbook 16th 4,000 XP
Symbol of Spell Loss Spell Compendium 13th 2,500 XP
Symbol of Stunning Player's Handbook 15th 3,500 XP
Symbol of Weakness Player's Handbook 15th 3,500 XP
Telepathic Block Book of Exalted Deeds 13th 2,500 XP
Teleportation Circle Player's Handbook 17th 4,500 XP
Tenser's Floating Disk Player's Handbook* 9th 500 XP
Undead Bane Weapon Spell Compendium 12th 2,000 XP
Unseen Crafter Races of Eberron 10th 1,000 XP
Unseen Servant Player's Handbook* 9th 500 XP
Utterdark Lords of Madness 17th 4,500 XP
Vanishing Weapon Book of Exalted Deeds 13th 2,500 XP
Wall of Chaos/Evil/Good/Law Spell Compendium 12th 2,000 XP
Wall of Dispel Magic Spell Compendium 12th 2,000 XP
Wall of Fire Player's Handbook 12th 2,000 XP
Wall of Force Player's Handbook 13th 2,500 XP
Wall of Gloom Spell Compendium 10th 1,000 XP
Wall of Ice Player's Handbook* 12th 2,000 XP
Wall of Magma Sandstorm 13th 2,500 XP
Wall of Sand Spell Compendium 12th 2,000 XP
Wall of Scales Races of the Dragon 12th 2,000 XP
Wall of Water Sandstorm 12th 2,000 XP
Weapon of Impact Spell Compendium 11th 1,500 XP
Web Player's Handbook 10th 1,000 XP
Wind Wall Player's Handbook* 11th 1,500 XP
Zone of Natural Purity Eberron Campaign Setting 10th 1,000 XP
Zone of Respite Spell Compendium 13th 2,500 XP
Zone of Revelation Spell Compendium 13th 2,500 XP

Notes on spells included in the Permanency list, in the order they were collected. (NOTE: In cases where a spell appeared in both the Spell Compendium and its original source in my book-diving, the Spell Compendium version was invariably used, because it was the second book I looked through. The exception to this is if I missed the spell the first time.)

Unless noted, a spell appeared on the Permanency list on 12-23-2011. This is to keep track of future updates.

Spoiler


Sourcebooks used:
Spoiler


Updates:
- 12-24-2011: Introduced splat support for Eberron and Forgotten Realms campaign settings; introduced support for spells from the Complete Mage, Sandstorm, and Spell Compendium books (revisions) thanks to Dracomortis
- 12-25-2011: Introduced enhanced support for Player's Handbook; revised criteria for spells' inclusion onto the Permanency list (to include certain weapon and armor enhancements); revision of the Spell Compendium list to accommodate the new criteria

To be introduced in future updates:
- Cleaner formatting
- Page numbers, for reference

"Wouldn't it be nice" list:
- "Errata" text for each individual spell (specifying restrictions and what-have-you; this may be an impossibly, or at least unnecessarily, large task)
- Original sources for each spell, as opposed to Spell Compendium or other compilations the spells arrive in

Happy hunting, Giants!
__________________
Homebrewiness!
Base Classes: Blood Mage
Prestige Classes: Trophy Hunter / Spellshatterer
Miscellany: Permanency Support
Resources:
Alchemical Items/Special Materials List / E6 Magic Item List

Last edited by Lonely Tylenol : 01-02-2012 at 06:47 PM.
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