Originally Posted by Dracomortis
I would be in favor of adding additional spells from the Player's Handbook, if there's no obvious way to abuse a permanent version of it.
That works for me. I'll include an asterisk (*) next to spells that are being included in the Player's Handbook that are not on the existing Permanency
list. This will immediately follow my wrap-up of Forgotten Realms and will be included in the update later today.
What are your thoughts on including spells which emulate magical weapon properties, such as the second-level Evocation spell Burning Sword
, which gives a weapon the Flaming Burst property? I ran into a number of these (not the least of which are Weapon of Impact, Sonic Weapon
and Weapon of Energy
, all of the Spell Compendium, and Align Weapon, Keen Edge, Magic Weapon
and Magic Weapon, Greater
from the Player's Handbook). I mean, theoretically they make it possible to have epic-level weapons with these properties earlier than usual (by having a weapon with pre-epic properties and then adding Permanency
to them with the above spells), but it also comes with a hefty XP cost and a limited scope (assuming we skip the Artificer infusions).
Basically, this would be extending the precedent set by Magic Fang
and Magic Fang, Greater