Quote:
Originally Posted by Dracomortis
I would be in favor of adding additional spells from the Player's Handbook, if there's no obvious way to abuse a permanent version of it.
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That works for me. I'll include an asterisk (*) next to spells that are being included in the Player's Handbook that are not on the existing
Permanency list. This will immediately follow my wrap-up of Forgotten Realms and will be included in the update later today.
EDIT:
What are your thoughts on including spells which emulate magical weapon properties, such as the second-level Evocation spell
Burning Sword, which gives a weapon the Flaming Burst property? I ran into a number of these (not the least of which are
Weapon of Impact, Sonic Weapon and
Weapon of Energy, all of the Spell Compendium, and
Align Weapon, Keen Edge, Magic Weapon and
Magic Weapon, Greater from the Player's Handbook). I mean, theoretically they make it possible to have epic-level weapons with these properties earlier than usual (by having a weapon with pre-epic properties and then adding
Permanency to them with the above spells), but it also comes with a hefty XP cost and a limited scope (assuming we skip the Artificer infusions).
Basically, this would be extending the precedent set by
Magic Fang and
Magic Fang, Greater to weapons.