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Old 12-24-2011, 11:55 PM   Top  -  End  -  #9
Lonely Tylenol
Bugbear in the Playground
 
 
Join Date: May 2011
Default Re: Splat It! - Permanency Support (Work in Progress)

Updated with the following spells:

Spoiler


Quote:
Originally Posted by Dracomortis View Post
It's probably best to (dis)allow them on a case-by-case basis. Align weapon, keen edge, (greater) magic weapon, and weapon of impact seem fine, since they can't stack with similar effects. Weapon of energy might be too much since it explicitly *can* stack with the emulated weapon property and could arguably stack with different damage types of itself (i.e. have the acid, cold, electricity, and fire version of weapon of energy on the same weapon at the same time). Sonic weapon is anyone's guess: while all of the other spells explicitly state whether they do or do not stack with the emulated weapon ability, sonic weapon doesn't. I'd probably leave it out just for being ambiguous.
I think that's what I'll end up doing. I just wanted to make sure that it would be no great sin to do so on a case-by-case basis, or whether it should be disallowed by precedent.

Quote:
Originally Posted by Viktyr Korimir View Post
I'd say that any 24 hour duration buff spell without an expensive M component should be included-- you're essentially trading XP to free up a spell slot. Endure elements and mind blank come to mind.
On a case-by-case basis. I am thinking of doing this for Endure Elements and Undetectable Alignment. I want to say Mind Blank would be too powerful, but we're talking about a 16th-level/4,000 xp requirement... Then again, it does free up an 8th-level spell.

I don't know. I would have to think about that. In all likelihood, it will happen on a case-by-case basis.

Input on this matter would be appreciated, though.

Quote:
Totally house rules territory, but have you considered removing permanency from the spell list as simply allowing anyone who can cast an appropriate spell to make it permanent by spending XP? One of my pet peeves.
Nope. The two rounds casting time of Permanency means everything in this regard, especially when you're talking about spells like the Walls and the Clouds, that have practical battleground implications that happen in real-time.
__________________
Homebrewiness!
Base Classes: Blood Mage
Prestige Classes: Trophy Hunter / Spellshatterer
Miscellany: Permanency Support
Resources:
Alchemical Items/Special Materials List / E6 Magic Item List
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