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Old 12-31-2011, 05:12 AM   Top  -  End  -  #29
Lonely Tylenol
Bugbear in the Playground
 
 
Join Date: May 2011
Default Re: Splat It! - Permanency Support (Work ALWAYS in Progress)

Quote:
Originally Posted by tuggyne View Post
The bolded portion is a little unclear: are those examples of acceptable bonuses, or unacceptable? I would have assumed the former except that the other examples are all fairly clearly unacceptable. A bit of rewording might be good just in case.
They are listed as examples of unacceptable bonuses, and for a reason. An armor bonus to an existing set of armor (as the spell Magic Vestments) is quantitative and applied to equipment, which is acceptable; an armor bonus being given to a creature which does not already have one (as the spell Mage Armor) is qualitative (unarmored ~> armored) and applies the bonus directly to the player, which is unacceptable.

The only spell I have permitted that explicitly breaks this rule is Create Magic Tattoo, which sets a dangerous precedent, and may be taken off the list as-is.
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Base Classes: Blood Mage
Prestige Classes: Trophy Hunter / Spellshatterer
Miscellany: Permanency Support
Resources:
Alchemical Items/Special Materials List / E6 Magic Item List
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