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Ogre in the Playground
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A new New York [Dresden Files RPG] OOC
Alright then the OOC thread for a new New York.
First dice rolling:
Spoiler
So fudge dice are 6 sided dies, two sides have a -1 on them, two are 0's and two are +1s. Which really makes them a 3 sided die with a -1,0 and +1. To get that with most dice rollers you use a d3-2. Then you have one result of -1,0, and 1 each. So to roll 4 fudge dice its simply 4d3-8.
I prefer invisible castle, there's a nice example of how to do them with invisible caste;
If for some reason you hate invisible castle, or as frequently happens invisible castle dies, you can also use the forum dice roller;
Just type [rollv]4 d3-8[/rollv] without the bold for 4 fudge dice and then you'll get
[roll0] Edit: Apparently terrible things happen to your rolls if you preview post using the forums dice roller.
Locations
Spoiler
Location: Weatherby's
Description: A tavern for the supernatural community. Though not officially neutral ground, enough power houses tend to pass through that the place gets left alone by the meaner side of the magical world.
Idea: A place for supernatural folks to socialize.
Aspect: Where The Magic Folks Meet
Face(s): Amanda Weatherby, Sorceress tavern keeper (Aspect: Nice to a fault)
Ol' Sam Bastion, Scion Bouncer (heritage unknown) (Aspect: Sleeping Giant)
Location: Kleinman and Swann, Attorneys at Law
Description: A law firm near Times Square which often handles both mundane and supernatural cases, currently on retainer to a dragon to keep an eye on his NYC holdings.
Idea: A law firm for both the natural and supernatural
Aspect: Fluent In Legalese, Mortal or Fae
Face: Anthony Klienman, Mortal Lawyer (Aspect: Understands the Accords)
Also a location:
Name: Initiative labs
Description: A major pharmaceutical research lab. Invents and produces a significant number of new medicines. The head of it is clued in (to an unknown degree).
The idea: Researching the Supernatural
The aspect: Knowledge is Power
The face: Jim Walker Concept: Clued In Researcher
Location: The Jekyll and Hyde Diner
Description: A tourist trap restaurant run by vanilla mortals, with a macabre theme.
Idea: Quiet, out of the way meeting spot.
Aspect: Your Costume Needs Work.
Face: Ryan Cassell, Vanilla Bartender (Aspect: Ear to the Ground)
Location: Spring Street Subway Stop
Description: This rather clean subway stop is the lair of the ghouls.
Idea: Monster Lair
Aspect: Never go in alone...
Face: Nergal The Ghoul Patriarch (his aspect: Hungry in More Ways than One)
Location: Lydia's Best Dogs
Description: A Hot Dog Cart just off Times Square, it sells hot dogs during the day and has auctions run out of it by nights. The area one hundred feet around the stand is Accorded Neutral Ground.
Idea: Accorded Neutral Ground, Marketplace of the Strange
Aspect: Everything for Sale
Face: Lydia, Changeling Auctioneer who knows everyone in the Square and makes fantastic hot dogs. (her aspect: Fae-Blooded Gossip)
Location: Patchwork Street Art Gallery
Description: A small-time art gallery that offers a bed to any passing creatures of the Nevernever. Secretly owned by a Black Court vampire who poses as Night Watchman.
Idea: The monster's refuge.
Aspect: Thieves Reduce the Catering Bill.
Faces: Wilhelm Strausgart, Night Watchman and Proprietor, Black Court Vampire (Aspect: Art-Loving Blood-Sucker)
Themes
Aspect compalation: Please note all the aspects and comples were written by the respective player.
Spoiler
Player: Eldest
Character: Allie
High Concept: Cherokee Shifter
Trouble: Visions
Aspect: Raised From The Earth [compel]: Family member shows up needing stuff, not good in high society, any time she needs to seem refined
Aspect: The poor, poor dear. [compel]: has difficulty standing down when a fellow "special" person, and especially a child, is getting snubbed.
Aspect: The Circle Must Be Complete [Compel]: The Circle show up and starts complicating stuff, somebody knows about her circle days and assumes the wrong thing
Aspect: Go For The Throat [Compel]: Don't fight unless there is no other option. Could (maybe) be a compel to do too much damage to somebody we need functional...
Aspect With A Little Help From My Friends [Compel]: Will help a friend, no matter what.
Player: Rizhail
Character: James
High-Concept: Low-Profile Wizard
Trouble: If I don't help who will?
Aspect: Say that to my face Compels: ...which also means he's more easily set off by insults, insinuations, threats, and the like. In situations where tensions are high yet discretion or tact are called for, James is likely to explode on someone anyway.
Aspect: Keep You head Down and Your Eyes Open compels: Seeing potential ambushes or bad situations where there are none, not trusting outside sources of help ('we can't go to the cops, our enemies will be watching for that')
Aspect: Go Big or Go Home Compels: Rushing headlong into unknown situations (not so much into known danger; he's somewhat reckless, not stupid), putting too much power into a spell 'just to make sure the bugger stays down'.
Aspect: Good Friends with Jane Goodway Compels: Taking reckless action should she be in danger, being easily influenced to go along with any plans she has
Aspect: Look, THEN Shoot Compels: Hesitating to take action when threats aren't clear/immediately obvious
Player: Aneurin
High Concept: Half-Sidhe Changeling Knight
Trouble: Come home to mama...
Aspect: Mirror, Mirror On The Wall, Who’s the Faeriest Of Them All? Compel Penalties to blending in with a crowd/Become centre of attention whether helpful or not/Inspire jealously/Inhuman looks (Violet eyes, perfect features, hair doesn't move or look like human hair).
Aspect: It’s Like Living In A Faerie Tale Compel Can’t make an unequal trade/Can’t lie/Can’t speak plainly, especially in the presence of iron. Paranoia/compulsive behaviour such as touching things to make sure they’re real.
Aspect: Put The Toad Down And Step Away From The Broom Stick [Compel] Can’t stand idly by and watch someone strong threaten/hurt someone/thing weaker, and won’t wait around to come up with a plan.
Aspect: At the Opportune Moment. Compel: Always able to find trouble, wanted or otherwise.
Aspect: Secret Identity Compels: Secret to keep.
Player: industrius
Name: Eddie
Aspect: I am (was) the Law Compels: Still using standard police procedures when better; refusing to break a law on principle, despite being dead.
Aspect: Sucker for a Pretty Face Compels: Being forced to help women, believe their stories at face value. Chivalrous streak.
Aspect: Among the Forgotten Masses Compels: Problems interacting with high society, Resources checks involving only money vs. favors, etc.
Aspect: Rough and Tumble Compel: Starting a fight when more subtlety is called for. Diplomacy.
Aspect: One World is Enough Compel: Encounters with the supernatural, getting involved with warlocks et al.
[More important things will get added as the game goes on...]
Anyway chosen people post your character sheets then we can start running through city creation.
__________________
My deaths to wolves (or other evil night killers)
Quote:
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Originally Posted by Shadow
I think Lamech will make a great Sephiroth.
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A new New York IC OOC
Last edited by Lamech : 03-06-2012 at 05:33 PM.
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