Re: Armor Fix Idea [D&D 3.5]
Okay, OP is updated, with the RNG fix, the temporary HP mechanic, and the optional rule for armor degradation.
I'm also reasonably certain my modified equipment rules should be 100% compatible with these rules, which is another bonus.
If my text is blue, I'm being sarcastic. No, really. Don't bite my head off for saying the Fighter is way overpowered, or how Wizards need more spells per day to keep up.