Dwarf in the Playground
Join Date: Sep 2007
Re: Nexus Character Directory
Character Profile: Vyrn
Faction: Altaran Irregulars
"Don't you know who I am?"
Name, with titles
: Prince Vyrn I of the Altaran Dominion, former Emperor of the Acronymian Empire (legally Vyrn Altaran)
Vyrn is a man of medium build, light skin, and black hair, with dark blue eyes. Being royalty and thus having rather snobbish standards, he keeps himself very well-groomed and rarely seems to appear different than usual. He frequently wears an old uniform from his days as Emperor.
A prince of a fallen nation who came to the Nexus, Vyrn did as fallen morally questionable royals are known to do, and took over Inside in a bloody war, creating what was known as the Acronymian Empire (the name influenced by the entire region's at the time). Though controversial, he was never ousted by civilian revolt. Eventually, however, he was ousted by his own military thanks to wasting resources on his own personal security, and vanished from the Nexus for a time. He eventually returned, using some leverage from a device only he could operate to be allowed in the city of Inside again, eventually gaining an advisor's seat on the Council. Now, however, his ambition has risen again, and he is no longer powerless.
Vyrn is known to be both highly ambitious and paranoid. He's able to keep up a very polite air, but privately, he looks down on habits he views as too 'commoner'-like, preferring high-class environments. He hasn't shown much beyond that, owing to his own paranoia. Judging from his behavior as ruler, however, it can be inferred that he has a vengeful streak, refusing to let anyone who violently crosses him live, but allowing peaceful protesters to remain unharmed. Nor can he be particularly prejudiced beyond his royal nature, as his regime treated all equally, except for rebels.
: Vyrn has a number of abilities he gained during his time in the Nexus. He is capable of turning intangible, flying, and reading emotions. Finally, he can manipulate others' short-term memory-but only on touch. Beyond these supernatural powers, he has evidently gone through military training at some point, and is proficient with many weapons.
Vyrn is known to use a high-powered plasma pistol and has access to the Sanctuary
Airborne Aircraft Carrier Sanctuary
is an aerial aircraft carrier dating back to the time when the Acronymian Empire ruled over Inside and much of the territory around it. It was the first of its kind built by the Empire itself, followed by Spectre
Thought lost when the Empire spontaneously collapsed, it has since been recovered by the former Emperor, Vyrn, who now commands the vessel-ironic, given that he was originally deposed long before the Empire collapsed.
The vessel's crew is deceptively small for a ship of its size. The ship's computer systems have been upgraded heavily, cutting down on crew requirements. This frequently makes the ship seem rather empty. As for what crew is present, it comes from many backgrounds. Some want a paycheck, some simply see a great opportunity. Some are ex-Imperial engineers and pilots grateful to Vyrn for saving them. These men and women are collectively known as the Altaran Irregulars, and the Sanctuary
is their main (and only, for now) base.
The ship looks rather like this
, though it is not entirely the same as what its base is taken from, mostly in the area of armaments. It does not possess the same level of armaments as the other massive Imperial craft did, lacking bomb bays entirely. It does, however, have several rapid-fire laser turrets and, to a lesser extent, laser cannon emplacements for defensive purposes.
What the Sanctuary
excels at, though, is obvious. It's an airborne aircraft carrier for crying out loud. It carries a large number of aircraft, likely inspired by the relative success of the aerial battleship Haven
's deployment in the brief and bloody Acro-Felinian Conflict, backed up by large numbers of aircraft, but with many of them wiped out or found to be damaged beyond repair upon returning. The Haven
itself narrowly averted this fate as it returned to Inside. The Sanctuary
was meant to eliminate that weakness.
K-Corp Harpy Gunshipx2
This VTOL craft is old even for Imperial materiel, dating back to when K-Corp still supplied the Empire.
These resemble Orca gunships
, only with a rapid-fire laser turret on the nose and wing-mounted turbolasers instead of missiles for weapons. In addition, they are jet black and come with extremely quiet whisper engines.
Evolution Industries EvAV-1 Gunshipx6
Evolution Industries EvAV-2 Transport (x8 Normal, x6 Stealth)
Evolution Industries EvAV-3 Imperator Gunship (x6 Normal, x2 Stealth)
Evolution Industries EvAV-4 Savior Shuttle (x8 Normal, x4 Stealth)
Evolution Industries EvEXV-1 Exploration Vehicle x8
The ship has a maximum complement of 85 aircraft. Currently, the count stands at 50, meaning it is operating at 10/17 of capacity.
EvR-1 and EvP-1 Blasters
EvIR, EvIP, and EvAT Ion Weapons
EvAM-1 Magic Scrambler Grenade
EvD-1 Guardian Drone and EvD-1a Power Beamers
The EvD-1 Guardian Drone and EvD-1A Power Beamers are meant to operate in tandem. The former, a skeletal humanoid robotic drone, is the main system. The Power Beamers use technology seen earlier in the Light of Evolution in Westside to beam power to the Guardian to grant it power levels normally impossible for a humanoid platform of its size. The Guardian, subsequently, has the power to project a powerful forcefield around itself that makes it nigh-impervious to small arms fire. Offensively, the Guardian's forcefields inflict electrical shocks on contact, and it can project an electric blast attack. Its main prowess is in its resilience, however. The Power Beamers are small, harmless hovering drones, and serve only to power the Guardian. Four go with a given Guardian. Obviously, destroying them tends to weaken the main drone, and as such, they have a tendency to zip around and generally be as evasive as possible while maintaining their power link. While not restricted, the Guardians are prohibitively expensive.
EvPC-1 Patrol Craft
EvA-1 Light Armor
EvA-4 Stealth Armor
EvA-5 Powered Flight Armor
There are a few melee weapons of note in the armory.
One is the Supercharger combat knife. A device in the knife's hilt transfers electricity into the blade, electrocuting it and allowing for greater power. This feature can be turned on or off at will by the push of a button.
EvM-1 Infernal Edges also appear, mostly in combat knife form as well. These have extra-sharp black blades that can be further amplified by a different device in the hilt that superheats the blade to a deadly degree. A few of these, oddly, seem to come in rapier and cutlass form.
Newer is the EvM-2 class of melee weapons. These are much rarer and take the form of weapons that look almost mundane. This is deceiving, however, as built-in systems allow them to generate a disruptive energy field that discharges when the weapon comes into forceful contact with something, giving the weapons significantly more power. The hilts and hafts, of course, don't have this effect, otherwise it'd be supremely dangerous. These weapons are very good at punching through armor, though it's sometimes impractical. Stabbing tanks isn't that great an idea.
Of course, it goes without saying that these are merely the highlights of the Irregulars' arsenal and materiel. Generally speaking, if something seems to be within their techbase's capabilities, they may very well have it. For example, they do possess more mundane firearms. These are simply some of the more common and signature pieces of equipment.
Avatar by Kris on a Stick.
Last edited by Darkcomet : 12-17-2013 at 01:45 AM.