Pumped up Warlock with some extra flavor.
Barbarian 'fix'. Probably going to patch it up sometime, I really like the aspect mechanic but everything else feels wonky.
Obligatory Fighter Fix
Because you're not a real Playground 'brewer till you have at least one. Actually pretty proud of this attempt.
Nothing special, only a little boost to the Warlock to straighten out a few things.
Dragon Shaman Fix
Combines elements of the Dragon Shaman, Dragonfire Adept and Dragon Disciple into a hopefully simple and fun class
A take on the Artificer, very fun little class.
Feels a little busy and doesn't quite fix all its problems so i'll try and get back to this sometime.
A specific warrior along the lines of the Barbarian and Swashbuckler, this guy is made to fight with friends in heavy armor.
Another specific warrior, this splits archery into three styles and tries to make each one viable.
The Spirit Warden.
A more spiritual/nature oriented version of a paladin, this is a class that is relatively simple to pick up and play without being left behind or unkillable.
First base class I made, and it shows. Gish that uses Spell Points and summons his own gear.
Pokemaster, entry for the PFGBC XII
Didn't win much, but it's worth having here.
A simple 5-level fix for the underwhelming 10-level Draconomicon version
The Master Gaffer
A crafting PrC focused around glass.
The Castle Crasher.
A warrior PrC focused on battering down all in his path.
Skirmisher PrC focused on teleportation and a little lockdown.
The Occult Archer.
A necromancer version of the Arcane Archer.
Meat Shield Caster.
Gish PrC, just makes casters a bigger problem than they are already. Give this one a miss.
The Hammerspace Mage.
All about extradimensional space, a very flavorful caster.
The Faded Mage.
Another flavorful mage PrC centered around concealment and displacement.
Yet another flavorful mage PrC thats all about sonics. Caution: Must be blind to enter.
A universal PrC based around fear and fear effects. Also got me an award in the PFGBC
Beetle humanoids with some neat fluff that got me one of the awards below.
Feats, Spells and Invocations:
Feats & Abilities.
For thoughts I haven't completely hashed out yet.
Homebrewed Evocation Spells.
Introducing Pure Energy, a form of energy just for Evocation and brings blasting back into the picture.
A bunch of invocations and links down the bottom to other good invocations.
Assorted Homebrew Items.
Neat little doodads and cursed items that I have come across.
For those who want to streamline skills a little instead of just getting rid of them.
Commonly Corrected Classes Compendium
As in my sig, a thread I made a while back to bring all the common fixes into one place.
Standard Homebrew Procedure.
Just outlines the basics of how I usually set out to make my 'brews.
Neat little non-magic healing item.
This didn't really fit anywhere else, but it makes the heal skill quite handy.
Another little thing that doesn't quite belong, just a homebrew mix of the two most popular metals in D&D.
My Own system, 3.U.
3.U Ideas and Chat.
In its testing and refinement stage, but feel free to have a look and critique or take ideas if you like.
As above. Makes liberal use of an adapted ToB for martial characters as well as the simplified skill system above.
Alternative Casting Mechanic.
Still in development, it's vaguely similar in practice to truenaming except not powered by a skill check.