Quote:
Originally Posted by Dusk Eclipse
It also helps TWF a lot, with it you can use a boost every round and you still have a counter prepared in case you need it.
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Giving a second thought, boosts have to be taken in account considering Stance of Alacrity
These are all the counters avaible to a warblade:
- Moment of perfect mind
- action before thought
- Wall of blades
- mind over body
- lightning recovery
- rapid counter
- iron heart focus
- manticore parry
- diamond defense
and these are the boosts:
- sudden leap
- lion's roar
- white raven tactics
- boulder roll
- fountain of blood
- covering strike
- dancing mongoose
- moment of alacrity
- iron heart endurance
- quicksilver motion
- scything blade
- clarion call
- girallon windmill
- raging mongoose
I would like to go warblade 10 / eternal balde 10, so at level 15 (when I'll get to choose the eighth level stance) I will know 11 maneuvers, 6 of which I could keep readied.
What do you think of this configuration?
- Moment of perfect mind
- Wall of blades
- rapid counter
- white raven tactics
- adamantine hurricane
- finishing move
- diamond nightmare blade or another Diamond Mind maneuver (bonus via eternal blade prc)
I have a question regards adamantine hurricane: if I have reach do I still hit only adjacents enemies?
What do you think is better between Supreme blade parry, hearing the air and press the advantage?
Thank you!!!