02-05-2012, 12:43 PM
Troll in the Playground
Join Date: Sep 2010
Atlantic Stand Time
Re: [4E] Keep on the Shadowfell - IC
A harsh, bleating horn heralds the appearance of a burly, battlescarred goblin. Around him, kobolds scurry as if afraid to get too close. A great tattoo depicting a skeletal ram’s head marks this goblin’s face. He wears a wolf fur cloak and a chain shirt, and he wields a battleaxe in both hands.
As the Goblin charges forward, he brings one of his axes to bear with deadly accuracy against Draziw. The wizard falls to the ground as the Goblin stands over him.
Monsters status :
Combat Map :
(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(C10) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A15) Draziw : -4/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Immobilized UENT (D3), Unconscious, Dyeing, prone
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(C15) Weeping Crane: 10/27, TEMP HP:0, Healing surges: 6/10, AP:0, BLOODIED, +2 to attacks UENT (Valandil)
(A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense), Slowed UENT (D2)
Do not hamper movement but do provide cover
Does not hamper movement except for squares that also contain rocks which are difficult terrain
The 5 squares between the rocky outcroppings are difficult terrain
Last edited by Gillric : 02-05-2012 at 01:03 PM.