((This is tied to my recent post
What’s in the Sammich?
This is, of course, entirely optional. But Jongo felt that there needed to be consequences for playing your little game of Luck. So now… whoever has the most chips (probably Lossethir?) can go ahead and pick first. If you choose to play, in a [.spoiler] at the bottom of your ICC post, roll 1d10.
The next person who thinks they would have the second highest chip stack (Kalandor? Rose?) rolls a 1d9.
The next person rolls a 1d8.
Then a 1d7. 1d6. 1d5. And so on.
First person to roll a “1” on the die loses!
At one point, Jongo hirself will pick up a Sammich and try hir luck. And really… the lowest chip count has the best chance of avoiding things… unless no one rolls a 1. Then you’re stuck rolling a 1d1. And bam. Pepper!
Effects of the Jongo Pepper:
How you play this is up to you. It’s just a really hot pepper? Fine. The heat can go away in a while. Does a hot pepper do something to your character differently, because of their desired domain? Do you suddenly, and for the remainder of the game, look at dinner rolls differently? Or will you do as Jongo will… if I roll the 1 and eat the Pepper, Jongo won’t be able to taste anything during the Banquet. Oh, s/he’ll still eat. But hir taste buds will be scalded hot from the Pepper.
Do you dare eat a Sammich… and roll your fate?