The storm keeps to the middle of the sea, and once you pass the wavebreaker known as the Seawall and enter the bay the Fire River was flowing into the ship is save, though not untouched by the storm it narrowly outran.
Smuggling you inside involves putting each of you inside a barrel and, judging from the sudden, short movement soon after being unloaded, appearantly a bit of sleight of hand, switching your barrels for others already checked by the port authorities at an opportune moment.
You arrive at your destination still well before sunrise, and the moment you raise your head over the rim of the barrel you know you're in a huge, opulent manor. The captain of the guards is startled for a moment when he sees you still armed and unbound, but quickly relaxes and leads you to meat Embro Ambrath in a marble hall large enough to house hundreds.
Ambrath, lying sideways on a purple divan bed, proves to be a many-chinned enormously fat man, the kind of person you surmise only moves by litter, if he moves of all. To his right stands a man with hawkish features who must be a wizard of some kind, clad in robes of darkest blue and close to fifty guards in copper scale armor are flanking you. It is the mage that adresses the newcomers after shortly scanning each of you with halfclosed eyes. "You stand before Embro Ambrath, head of the merchant house and noble house of the same name. The questions you surely have must wait, first each of you tell us who you are, what your business is in this city and what connection if any you have to Lord Frigurd Blacktree IV. I advise against trying to conceal anything."
roll a bluff if you try to lie or avoid giving a full answer
Knowledge(Nobility) 10 reveals what's in the OOC writeup
15 what Sallera previously got when rolling
20 might reveal new things