Originally Posted by Zeta Kai
I would say a demonic construct such as the Demon's Gate
would be an Aberration, according to your conversion guidelines. Here's where I would start with the stats:
- Climate: Underground or NONE
- Type: Aberration
- Speed: NONE (Immobile)
- Attacks: Falling Rocks, Cave-In, Petrif-Eye, Demon Rush
- Size: Huge or Gargantuan
- Level: 10
Thanks for that. I'll post it here see what other's think of it.
Edit: Here it is; Demon's Gate...
Demonís Gate is the guardian of the Temple of the Ancients. Created thousands of years prior to the events of Final Fantasy VII, The Cetra devised a way to protect their religious sects from unwanted guests and intruders. Demonís Gate was the answer to that question.
Challenge Level 10
Gargantuan Aberration 9
Perception +12; darkvision
Ref 28, Fort 30, Will 26, Mag 22
Claw +11 (3d6+7)
Darkvision (4 squares), Spell Resistance (earth, half
; gravity, no effect
; poison, no effect
), Terrifying Presence
Str 20, Dex 8, Con 20, Int 4, Wis 17, Cha 4
Cave-In, Rock Drop
Crush, Pin, Skill Focus (Spellcasting), Skill Training (Initiative)
Initiative +8, Perception +12, Spellcasting +9
Natural Armour Bonus
Demon's Gate recieves a +10 natural armour bonus to Reflex Defence due to its thick scaly skin.
Cave-In is a variation of the blizzard spell that deals 1d8 points of ice damage to all enemy targets within reach of Demonís Gate. It may spend an additional Mako Point (up to its Wisdom modifier) to increase the damage by +1 die.
Rock Drop is a variation of the quake spell that deals 2d6 points of earth damage to all enemy targets within reach of Demonís Gate. It may spend an additional Mako Point (up to its Wisdom modifier) to increase the damage by +1 die.