Re: Telekineticist (3.5 D&D, PEACH)<-really, you should.
With a wizard, you have just a few dozen spells that each reshape the world and each one requires a different understanding of the deep parts of the rules.
This is just a few class abilities that stand alone. All mechanics and equations are within the class. None are really that complicated...but then again, I realize that brewing takes a solid understanding of the rules so my judgement may be biased.
But this is unproductive. Do you have any thoughts so far on the class? Or things you would like to see the class be able to do?