Bugbear in the Playground
Join Date: Oct 2011
Re: The Minds of Almantha
There are currently three species of goblinoids wandering Almantha, castoffs of the experiments that created the nomon. The first of these, the orcs, are a species of strength, roving in groups called wanderhordes. The second was the goblins, a species of magic. Their armor is prized for being flexible, durable, and (most important of all) semi-impermeable to magic. The last of the races is the kobolds, a species of speed and agility. Their small size makes them similar to the nomon, who in fact inherited their speed and the goblins' magic. Neither the orcs nor the kobolds, due to a mistake in the ritual that would have given them magic, can use it - nor can magic itself affect an orc or a kobold. In this way, mind-altering spells have an extremely high DC, and scrying spells autofail unless they can latch onto something in the scryed area. Even if the spell takes, any orcs or kobolds in the view of the sensor will fail to appear, as though they were under the effects of Invisibility. However, they will appear as normal to unmagically aided sight. Furthermore, as magic is, in most cases, a manipulation of an element, ice spells will still freeze, fire still burns, etc.
The Minds of Almantha
: My world (in progress). PEACH if you've got the time!
Originally Posted by Zap Dynamic
I want to create a world that is full of possibility, and one of the best ways to handle it is by creating a bunch of stories that haven't yet been finished.
In my posts, smilies generally correspond to my expression at the time. As an example,
means "huh?" and "Hmm..". Also, "Landis" is fine.
Originally Posted by rorikdude12
Landis963 gets three more internet cookies!
Current cookie total: 14
Last edited by Landis963 : 03-19-2012 at 07:41 PM.