Explorers of Acacia - Dice thread
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03-16-2012, 11:06 AM
Ogre in the Playground
Join Date: Jun 2011
Re: Explorers of Acacia - Dice thread
Free Action: Drop Bow.
Draw Greatsword (free as part of move action & BAB +1)
Move to square above Kel.
15ft SE (2sq)
10ft S (2sq) (DC10 or DC20 Jump check depending on if 5ft or 10ft jump, either way passed automatically with +21 modifier)
15ft E (3sq)
5ft SE (1sq) Jump check to reduce damage from falling (DC15 10ft): automatic, +21 modifier, Tumble check to reduce damage from falling: (DC15 10ft):automatic, +18 modifier.
Standard Action: Emerald Razor manoeuvre
Touch Attack (+11 normal, +20True Strike, -7 Power Attack):
+2 if Cruorin doesn't have Improved Uncanny dodge.
Confirm Critical: (+11 normal, +20True Strike, -7 Power Attack +4 INT)
+2 if Cruorin doesn't have Improved Uncanny Dodge.
+4 if Cruorin doesn't have Improved Uncanny Dodge.
White Raven Tactics, Kel's initiative now 17, he gets to act again.
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