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Titan in the Playground
Join Date: Jan 2006
Location: | The Middle of Nowhere |
Gender: 
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Re: Magic the Gathering - You Make the Card!
Dang, sorry, I got tied up way more than I thought. But I will do this now, immediately.
flabort:
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Originally Posted by flabort
Palm Master - 2GGU
Creature - Treefolk Wizard (Rare)
When Palm Master enters the battlefield, place 3 blue and green 1/2 plant wizard tokens named Grinning Coconut with "Tap, (G): Add one blue mana to your mana pool" and "(U): add one green mana to your mana pool" to the battlefield.
Tap: Add one green and one blue mana to your mana pool.
2/2
Grinning Coconut - Token

Creature - Plant Wizard
Token (This creature ceases to exist, not even being exiled, when it leaves the battlefield)
Tap, (G): Add one blue mana to your mana pool
(U): add one green mana to your mana pool
1/2
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Exeggutor!
My biggest issue with this card is that it creates tokens that not only have differing power and toughness (that is not 0/X), but also have two abilities. Tokens are hard enough to keep track of as it is, but making tokens with multiple activated abilities is just asking for confusion. Also, besides being a Wizard, nothing on this card feels especially blue. Tapping for mana is a purely green ability, and the card could have just been green (after changing a couple things).
I'm not sure what this was supposed to be. The name "palm master" can easily refer to, say, palms of a hand, which was the first thing I thought upon reading the name. An image surely would have helped with that naming process, though really just naming him something like "Coconut Master" would have been better.
And even then, sure, it's a wizard that makes living coconuts. Um, okay? It doesn't make much sense to me, and it doesn't resonate in a flavor sense to me. The coconuts tap for mana because...I don't know why. Why do they make blue mana? I'm not sure. The flavor elements aren't present for me in this card.
Ninjaman:
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Originally Posted by Ninjaman
Dave the cooking leprechaun
G
Creature- Faerie
0/1
Defender
TR: Sacrifice a non-artifact boar, bear, wolf, hound, or rabbit, place X +0/+1 counters on creatures you control, where X is toughness of sacrificed creature, divided as you choose. Use this ability only anytime you could use a sorcery.
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This card is definitely flavorful. My biggest issues are the lack of proper formatting, as referenced here, and the use of +0/+1 counters, which are a defunct counter type. I feel like an easy way (and probably the best way) to represent eating is to gain life. The key element of flavor is the types of creatures that you can sacrifice. That would have been a better place to go, rather than this method. Current designs would not use these kinds of counters.
Also, Defender is unnecessary and doesn't quite make that much sense to me. The name is also very bland. I definitely wanted a better name that was more fitting with what you were going for. For example, Kithkin Mastercook or Ballynock Chef or something would have worked fine. Kithkin are Magic's equivalent of Halflings or Hobbits in other fantasy media, by the way.
Overall, though, the concept was well-executed. I got what this card was trying to be. Simply needs some clean-up to match current design technology.
DMofDarkness:
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Originally Posted by DMofDarkness
The Insane Wizard
2RU
Legendary Creature: Brushwagg Wizard R
RU, T: The owner of target spell or permanent exiles that card. They then select one card they own from outside the game at random and play it without paying it's mana cost. If it has a cost contains X, roll a six sided die and assign X to the result. For the rest of the game, whenever the card would target a creature or player, it instead targets a creature or player at random. If the card was a creature, swap it's power and it's toughness. In addition, during the declare attack step, select a player at random. If that player is the creature's controller, it does not attack this turn. Otherwise, it attacks the selected player.
People blame him for almost everything that goes wrong. He probably did it, but it's still rather insulting.
2/3
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I don't even know what this card does. The problem with this is that it's so complex that it's not even fun or interesting anymore, it's just complex for no reason other than to be complex. Why am I swapping power and toughness? Why am I rolling dice? None of it resonates with me in a flavor sense. You don't have to do this much. In fact, you can't fit this much text onto a card. If you were going for something to do with randomness and a random twisting of an event, focusing on that would have been a better way to get to this card.
The idea of casting a random card you own from outside of the game doesn't quite work very well. In actual play, it would just be difficult logistically to make work. I don't think this element of the card works at all, and it doesn't really fit what you actually want this card to represent, whch is the randomness of insane magic. Also, the references to "that card" are confusing, because there are two cards in this card's ability. It appears highly ambiguous.
Remember that simpler is sometimes better. For example, the flavor text suggests that this card's ability should be "Choose a new target at random for target spell." That's simple, elegant, and gets the randomness angle across.
Brushwagg? This makes no sense to me.
Making a card Legendary to make it flavorful is kinda a cheap trick, and I see no reason why there couldn't be many insane wizards that do similar things. Unless this card represents a specific character, I fail to understand.
Binks:
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Originally Posted by Binks
Jolly Old Elf - 3RG
Legendary Creature - Elf Wizard M
{2} Tap: Choose One - Put a 0/1 Black Coal Creature token on the battlefield under target player's control. That token has 'At the beginning of your upkeep you lose 1 life' and 'Sacrifice this creature: Target opponent gains 5 life' or Put a 0/1 White Present Creature token on the battlefield under target player's control. That token has 'At the beginning of your upkeep you gain 1 life' and 'Sacrifice this creature: Tap target creature and put a +1/+1 counter on it.'
1/5
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I'm not really sure about this card. I already discussed the huge problem with tokens with abilities (being that they are difficult to remember), but I will restate it here. Tokens with abilities are difficult to remember. Giving them multiple activated abilities makes it even harder to remember what abilities they have. Then the card makes two kinds of tokens? There's a lot of confusion inherent in this card.
First off, I think the abilities that make tokens should clearly be two separate abilities. Mashing them together results in a highly confusing single block of text.
Secondly, why does coal cause another player to gain any life? That makes no sense to me.
I feel like Santa should be giving things to creatures, not players. I feel like doing something like this would avoid a great deal of the confusion that is likely to occur when there are several different tokens in play. For example, maybe giving coal to a creature gives it -1/-1 and giving presents gives it +1/+1?
There are many other ways this card could have gone, and I think the other ways I can think of would better get across the flavor of Santa. Also, making it Legendary is kinda a cheap method of making it flavorful. There's no reason it couldn't just be a random elf that gives away presents. If you want it to be Santa, make it Santa. Otherwise, I suggest that it not be Legendary at all.
AgentPaper:
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Originally Posted by AgentPaper
Banhammer 5
Artifact - Equipment R
Whenever equipped creature deals damage to a creature, exile that creature. Search its owner’s graveyard, hand, and library for any number of cards with the same name as that card and exile them.
Equip 2
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This card definitely fits the criteria of the contest. I also like how fitting it is. When it hits a creature, it casts Look at Me, I'm the DCI on it (sorta). That's pretty cool, flavorful, and simple. It's also fittingly expensive and seems (at least right now) relatively balanced. My only concern is that this card seems pretty Mythic to me.
By the way, this card is one that I think could be Legendary, if you believe that only one player should be able to harness the power of The Banhammer. But it works fine the way it is, as well.
Winner:
Congratulations! Thanks for submitting, sorry I took so long. 
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