Originally Posted by AgentPaper
You don't need to call them guildmages. I'll edit the original challenge a bit to hopefully make things more clear.
As for there not being guilds, well, they're officially disbanded but there's no way they just disappear. A thousand-year old organization doesn't simply cease to exist.
Ten thousand, actually. And they may well have fallen in a few years. The Simic were discredited after the whole Kraj incident, the Golgari were falling apart from internal divisions from before the guildpact was broken, the Dimir no longer have a reason to exist, the Azorius don't have a law to uphold and their Grand Arbiter was killed. The Rakdos don't have guild benefits anymore, so people would probably stop joining them, the Boros lost their angels and the law to uphold, and the Izzet would have lost most, if not all of their funding. Though, a few might have stayed. The Selesnya would have stayed, as they were all basically a communal cult anyways, and the Orzhov had the money to remain a guild anyhow.
Golgari Rot-Mage G/B G/B
Creature- Zombie Wizard
2G: Put a Fungus counter on target land. Lands with Fungus counters on them are Forests as long as Golgari Rot-Mage remains in play.
2B: Put a -1/-1 counter on target creature.