03-25-2012, 02:43 PM
Barbarian in the Playground
Re: Climbing Mount Olympus (IC)
Originally Posted by RaggedAngel
I'm assuming, for this first part, that your characters either fail the DC [roll0] Spot check to see Damien, and/or that they cannot see Ethereal creatures. He's only Ethereal for about a round, during which he moves into the center of everyone.
My character has mindsight from binding Zceryll and true seeing from his hathran mask, so he was probably aware of your presence, even with his admittedly poor spot bonus.
((OOC: Swift action stop suppressing sign of Zceryll, my eyes become like circular mirrors. Maintain concentration on detect thoughts for whenever we start using turns. Talking is a free action right?
Mopsus' eyes flash, becoming round mirrors. He turns his unnerving gaze upon Damien, the rest of his face hidden and inscrutable behind his abstract red and white mask.
"This would seem a futile gesture to me. Disaster stalks us, the Oracle, long a reliable conduit to the gods dead by her own hand, and the gods turn away from our pleas. They mean to end us, and their reasons do not matter at this late stage. If they were willing to talk they would have made their demands clear before unleashing the whirlwind upon us. Since they have not, I doubt they would listen to any talk from us. Action is all that will make them listen."
Current Hp: 252/252
DC 42 for abilities
Currently Bound Vestiges:
Resistance Acid 10(5*2(Pact Fortification))
Dr 4/- (Dr 2/-*2)
+4 Save DC against aberrations, constructs, oozes, and undead.
Use sneak attacks, critical hits, and precision damage against these creatures and auto confirm critical threats against them.
+4 AC and saves against these creatures
Darkvision with unlimited range, see through both natural and magical darkness to limit of normal vision.
Scent & track opponents by scent like Track feat
Blindsight 120 ft and tremorsense 60 ft.
Polyglot, Speak with Plants, Speak with Animals.
Any living creature that can hear your voice make Will save or be considered friendly
Regeneration 6/Fire or Acid
Tenser transformation ebl rounds/day.
quickened empowered maximized magic missile/quickened wall of force/quickened force cage 1/5 rounds.
Absorb the wounds suffered by an ally as an immediate action
Disguise Self as standard action
Heal ability damage and drain at 1/round and 1/hour respectively
Suggestion 1/5 rounds
Take 10 on Diplomcy or bluff, even if threatened, hurried diplomacy with no penalty.
Those who see you cannot attack you for 1 round. 1/5 rounds
+8 all knowledge checks
Dimension Hop, ebl/day.
100ft Telepathy and 100ft mindsight
Divination at will
Originally Posted by ahenobarbi
I figure that's why d&d gods do so little - they're busy taking psychotherapy sessions to get rid of all the voices they hear.
May have a optimization addiction.
Last edited by Demonic_Spoon : 03-25-2012 at 02:45 PM.