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Ettin in the Playground
Join Date: May 2007
Location: | The Southern Wildlands |
Gender: 
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by Qwertystop
How does that work? I don't have the Alchemical book.
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Adamant caste anima power makes witnesses forget they saw the adamant caste. Much like your power.
It is unnatural mental influence, and like all UMI it has a Willpower cost to resist, which yours is missing, which causes it to go to the default, of 1wp.
Hmm... Thinking about it, anima powers like that need to list their keywords too right?
And since it is rolling, I want opinions here! Also a devil-tiger for Lix' game.
Spoiler
Quote:
Originally Posted by Draken
Putting up the Artifex caste, and some basics of Althir, The Steel Duke!
ARTIFEX CASTE
Spoiler
Caste Mark: A circle surrounded by a hexagon, each of the arms of the hexagon is the color of one of the magical materials. The uppermost arm is Orichalcum, the ones to its sides are Moonsilver and Starmetal, beneath these two are Adamant and Jade, and lastly the lowest arm is Soulsteel. The central circle is the color of common Steel.
SUBPAR PAINT SKILLS ACTIVATE
Caste Abilities: War, Craft, Lore, Medicine, Occult.
Anima Power: By spending five motes of Essence, the character’s anima crackles out of his him with thunderous power, infusing anything in his possession. Tendrils of surging essence arc in a constant stream between the Exalt’s chakras, weapons and armor. This effect comes into play automatically once the Infernal spends 11+ motes of essence.
While this power is in effect, the character gains a number of virtual hearthstone points equal to his permanent essence. These points can be allocated into any artifacts that require a hearthstone to function, with each point so allocated counting as one hearthstone level in order to power the artifact, this ability cannot be used to acquire actual hearthstones or their powers in a temporary manner. Additionally, while this power is in effect, the Infernal’s anima feeds any lesser essence powered weapon without effort, supplying the mote cost of any weapon (such as concussive essence cannons) without pulling those from the character’s mote pools.
FIRST ALTHIR EXCELLENCY – ESSENCE OVERWHELMING
Spoiler
Cost: 1m per die; Mins: Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
The Steel Duke is callous, convinced and somehow nurturing, always willing to improve creatures and objects through his own methods, through never against their will, those who thoroughly deny his grandiose design deserve only to be disassembled for parts to be used on better subjects, but he will never miss a chance to convince the wary of the sublime perfection that he offers. He holds no preference for metal or flesh, but prefers to fuse and meld these substances together into creations both animate and not, although whether these are living creatures or automata is difficult to guess. That said, he is not without emotion and truly, perhaps excessively, enjoys his craft and all steps that lead to it, going through all processes with glee much like a child playing a game.
The Seven-Metal Swarm detests to face a threat alone, to avoid this he breeds expendable hordes or overtakes the weak-willed masses to direct at his enemies, but mere wastefulness is not how he handles true threats, and his tactics are as brilliant as they are ruthless, when the immediate and utter end of the threat is not his goal, these soldiers can be spent as a mere diversion both for enemies and for himself, the success or failure of the horde is meaningless, they can always and easily be substituted.
This charm can always be used to enhance an action to create, repair or improve something or someone and can always be used in order to control and direct beings with lower essence than the Infernal. However, it can never be used in combat when the Infernal is fighting alone, such inane chevalier attitudes towards combat are nothing short of idiotic in the eyes of Althir and it can never be used to merely damage something without the intent to break it down utterly, the Forge of Flesh disdains such attitudes and would rather take what it wants intact or destroy it outright.
ALTHIR MYTHOS EXULTANT
Charm Concept: Servants
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Althir forges servants fit for his needs, be these craftsmanship, battle or intrigue, and often his charms affect these servants. A servant, for the Althir’s purposes is any creature with lower essence than the infernal and who must obey him, be it a bound demon, created automaton, follower, henchman, will-broken slave and similar subalterns under his command, be that command earned through loyalty or magic.
ASCENDANCY MANTLE OF ALTHIR
New Keyword: Cybernetic
SORCEROUS ENLIGHTENMENT OF ALTHIR
MACHINE-MIND TRANSCENDENCE
THE ALTHIRIAN URGE – THE URGE TO UPGRADE
PRECIPITOUS FIAT – SACRIFICIAL SERVANT SOLUTION
TORMENT OF THE STEEL DUKE
As an aside, what is the status of Autochthonia as of the start of the game? Is the seal breached, are there colonies in creation? This guy might end up being an autochthonian (*coughvoidbringercough*) settler if that is so (otherwise he will just have very old memories of Autochthon).
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Homebrewing
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