It's interesting how often "essential" house rules change mechanics for the players, rather than adjusting encounters to fit what they've brought to the table.
Quote:
Originally Posted by Siegel
All combat happens in a zone of muteness? Why can't i talk to my buddys especially if it is just one short sentence?
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If it's not your turn, such dialogue should be treated as reactive, not active. If the result changes another player's action, I see no issue with it costing you one action from your next turn.