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Old 05-15-2012, 03:06 PM   Top  -  End  -  #218
LCP
Firbolg in the Playground
 
 
Join Date: Nov 2009
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Japan
Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

Quote:
Originally Posted by Etcetera
IIRC they were errata'd as AP 2 a while back.
Quote:
Originally Posted by Destro
They weren't. Or at least, it's not in the official errata document printed on FFG's website.
A google search reveals that we aren’t the only ones talking about this.

Some interesting food for thought in those discussions. I’d never really noticed it before, but there are some good arguments for a houseruled firebomb fix.

Annnnnyway...




BEHOLD
THE WALL OF DICE

Vyres’ crew members are going to retreat into the corner. They’re safe there.

The Heavy isn’t done shooting at Grum. Full auto!

(1d100)[30] (BS 28, +20 for full auto, +10 for short range, +10 for Hulking [forgot that last time]) - 4 hits
Dodge - (1d100)[75] (untrained) - failed
Damage - (1d10+5)[8], (1d10+5)[13], (1d10+5)[13], (1d10+5)[10] - 12 wounds after soak

Thrax
Thrax draws his chainsword (half action) and takes a half move back towards the wall, guarding Lazerus and Rabilas in their retreat.

Simeon also runs for the door. Again, Tychon/Jericus/Nova can decide whether or not to let him through as a free ‘action’ – if you do, he’ll flip to just behind you on the map.

The Gangers – let’s start with the ones in the roof.

The one that Tychon was shooting at has one hell of a full auto target in the doorway now. He fires on Tychon at full auto. Tychon and Nova have cover worth 7 AP from the doors, on all locations bar their heads and right(Tychon)/left(Nova) arms.

(1d100)[64] (+30) - total miss-cakes
Dodge - (1d100)[75]
Damage - (1d10+3)[8]
Any additional hits he’ll spread evenly among Simeon, Nova and Tychon (in that order). I’ll roll them when I see what this has come up with.


The rightmost ceiling ganger opens up on full auto on the handler he injured before:
(1d100)[10] (+30) - hits five times
Dodge - (1d100)[54] - failed
Damage - (1d10+3)[5], (1d10+3)[12], (1d10+3)[4], (1d10+3)[6] - kills without needing the fifth damage roll.

The leftmost ceiling ganger fires on full auto at Grum and his group.
(1d100)[61] (+40) - hits once
Dodge - (1d100)[12] (untrained) – if Grum hasn’t already used it.
(1d10+3)[12] - 4 wounds
Again, further rolls for spreading these hits when I see how many there need to be.

On to the gangers on the ground. The one on Millie’s right uses Suppressive Fire on the two Beast House handlers right near him.

Pinning checks for the handlers: (1d100)[42], (1d100)[63] - both failed
BS test for Suppressive Fire: (1d100)[93] (-10) - no hits
Damage - (1d10+3)[8], (1d10+3)[12]

The two on Millie’s left both fire on full auto at Grum.
(1d100)[84] (+40) - missed
(1d10+3)[13], (1d10+3)[13], (1d10+3)[9], (1d10+3)[13]
(1d100)[49] (+40) - hits twice
(1d10+3)[11], (1d10+3)[10], (1d10+3)[12], (1d10+3)[13] - does 5 wounds. Grum's still not in criticals.
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Last edited by LCP : 05-15-2012 at 03:23 PM.
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