Re: HELP NEEDED FOR NEW d6 Mechanics
Major rules…
• Negative numbers count as 0 in everything apart form attributes
• When determining a characters basic attributes STR and INT are the same yet one is negative and one is positive and the same is for CON and DEX.
Statistics…
Height: 1.7m+5CONcm
HP: 10+CON
Movement speed: 0.5DEX+1 m/s x2 per turn (negative counts as 0)
Weight: 52 kg +/- 2 kg per 5cm over/under 1.7m
Special Movement:
Jump Height: movement speed in metres vertically
Climb speed: movement speed in metres vertically (if strength check is successful)
Fighting system…
Hit: d6+INT vs. Dodge
Dodge: d6+DEX vs. Hit
Damage: [W]+STR/DEX vs. Block + armour
Block: [s]+CON vs. Damage
Grab: d6+STR vs. Dodge
Throw: d6-2+INT
Effects…
Grabbed: -2 penalty to hit and dodge. Occupy the same space as the character that is grabbing you
Prone: -2 penalty to hit and dodge. You occupy a space equal half of your height
Range…
Rules: If an object is less than (STR x 10)kg you can throw it 2m if it is less than (STR x 5)kg then you can throw it 3m unless object rules specify otherwise.
Feats…
Rules: depending on the style of game you are playing, you start off with a certain number of tier 1 and tier 2 characters and usually 1 leader character. Any of these characters may gain hero 1 by completing one heroic action and Hero 2 by completing a second. Each time you kill an enemy you get a certain amount of currency style points, which can be spent on many things in the interludes between battles. You can spend these points on upgrading you characters to Tier 2 and raising a character to the rank of leader
Tier 1: 3 basic feats
Tier 2: +1 basic feat
Hero 1: +1 heroic feat
Hero 2: +1 heroic feat
Leader: +1 Leader feat
Char. Sheet (ex.)…
Name: solder 1
Unit: red squad
HP: 29 (+2 feat bonus =31)
Speed: 2 squares per turn
Hight: 1.8m
Weight: 56kg
Base Feat. Total
INT 4 4
STR -4 +2 -2
CON 2 2
DEX -2 +2 0
Item use…
Rules: certain items require a certain strength level to carry. Certain Item requires a certain intelligence level to use and some very special items require a certain feat to use.
Basic feats…
• +2 INT
• +2 STR
• +2 CON
• +2 DEX
• +4 HP
• +3 movement speed
• Able to make counter attack with a -3 penalty to hit after a successful close range dodge (requires 4 DEX)
• +3 grab bonus (requires STR 3)
• +3 Jump Height (requires DEX 3)
• +4 Climb Checks (requires STR 2 DEX 2)
Skill checks…
Rules: All obscure actions require a d6 dice check (DC) in a related attribute to see if a character has completed it. These check are either Easy=DC2 Medium=DC3 or Hard=DC.
Equipment…
Weapons:
• Dagger (dam 1) OH
• Sword Axe (dam 3) OH require -2 strength
• Spear (dam 2) reach 1
• Curved blade (dam 2) no counter penalty
• Great sword axe (dam 5) requires 2 STR
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