Re: Medieval Werewolf II - Now With 50% Less Seers
Marauder makes sense as a late game. You have both marks and scries (with a dead king).
Gnomish, never mind, I'm going to target him tonight. My power has a 50% chance of enhancing the ability of my target, so if I can trigger that on the Marauder while he has both mark and scry available, it's worth it.
Time for a number crunch: We have 23 people left. Ebonwolf, use separate targets for mark and scry. Also, from your marks, how many non-wolves have you found? If your claim is true, then I count 5 verified town plus you.
I suspect I just painted a giant target on my head.
Jit Falnon avatar by Ceika
Originally Posted by Blackhawk748
Shurikens dont break as they are thrown weapons, if your DM says they do
throw one at him and see if it breaks tell him that a solid metal star is very unlikely to break on contact.
Originally Posted by Emperor Tippy
You are only a good [damage dealer] if you can blast a Great Wyrm Red Dragon to death in a single attack that has an at least 80% chance of hitting and dealing the required amount of damage.