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Old 05-31-2012, 11:29 PM   Top  -  End  -  #11
Midwoka
Dwarf in the Playground
 
DruidGirl
 
Join Date: May 2012
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Olympian

Spoiler


"The tale is the greatest treasure you'll find here! Let us call this one 'The Folly of Dragons'."
- Sardon Torne, an olympian, standing on a fallen dragon

Legends are filled with creatures and persons who are mountains of physical strength. Those who reach for strength above all else are olympians -- pointful and direct people, who are always teaching themselves the best applications of brute force. While weapons and coins and languages change, might is universal. And an olympian aims to show it.


Role: Olympians are front-line fighters, able to take hits as mean as the ones they dish out. Although their speed is nothing impressive, they are adept at keeping a fight moving by concentrating their power into brief strikes while on the move, tossing their enemies around, and rolling with a strong blow that hits them back. They can even do the opposite -- rooting a battle in its place by wrestling their opponent to the ground.

Alignment: Any.

Hit Die: d12

Starting Gold: 2d6 x 10 gp

Class Skills
The olympian's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), and Swim (Str).

Skill Points at First Level: (4 + Int modifier)


OLYMPIAN
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st
+0
+2
+0
+0
AC Bonus, Unarmed Strike, Tremendous Blow +1d6, Forceful Combat
2nd
+1
+3
+0
+0
Olympian Talent, Improved Overrun
3rd
+2
+3
+1
+1
Tremendous Blow +2d6
4th
+3
+4
+1
+1
Olympian Talent, Wrestling Expertise
5th
+3
+4
+1
+1
Tremendous Blow +3d6, Fantastic Origin, Subdual Methods +2
6th
+4
+5
+2
+2
Olympian Talent
7th
+5
+5
+2
+2
Tremendous Blow +4d6
8th
+6/+1
+6
+2
+2
Olympian Talent
9th
+6/+1
+6
+3
+3
Tremendous Blow +5d6, Subdual Methods +3
10th
+7/+2
+7
+3
+3
Olympian Talent, improved Fantastic Origin
11th
+8/+3
+7
+3
+3
Tremendous Blow +6d6
12th
+9/+4
+8
+4
+4
Olympian Talent
13th
+9/+4
+8
+4
+4
Tremendous Blow +7d6, Subdual Methods +4
14th
+10/+5
+9
+4
+4
Olympian Talent
15th
+11/+6/+1
+9
+5
+5
Tremendous Blow +8d6
16th
+12/+7/+2
+10
+5
+5
Olympian Talent
17th
+12/+7/+2
+10
+5
+5
Tremendous Blow +9d6, Subdual Methods +5
18th
+13/+8/+3
+11
+6
+6
Olympian Talent, improved Fantastic Origin
19th
+14/+9/+4
+11
+6
+6
Tremendous Blow +10d6
20th
+15/+10/+5
+12
+6
+6
Olympian Talent, Heroic Form

Class Features
All of the following are class features of the olympian.

Weapon and Armor Proficiency: Olympians are proficient with all simple weapons. Olympians are not proficient with any armor or shields.

AC Bonus (Ex): When unarmored, an olympian adds his Charisma bonus (if any) to his AC and his CMD. This bonus to AC applies even against touch attacks or when the olympian is flat-footed, immobilized, or helpless. He loses this bonus when he wears any armor or carries a shield.

Unarmed Strike: At 1st level, an olympian gains Improved Unarmed Strike as a bonus feat. An olympian's attacks may be with fists, elbows, knees, feet, and forehead. This means that an olympian may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for an olympian striking unarmed. An olympian may thus apply his full Strength bonus on damage rolls for all his unarmed strikes. Usually an olympian's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling. An olympian's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. An olympian also deals more damage with his unarmed strikes than a normal person would. A Medium olympian deals 1d6 damage with his unarmed strikes instead of 1d3, while Small olympians deal 1d4 and Large olympians deal 1d8. At 6th level, an olympian's unarmed strike is considered to be magical for the purposes of overcoming damage reduction. In addition, an olympian's Tremendous Blow adds more damage to an unarmed strike (see its description for details).

Forceful Combat: An olympian gains Improved Grapple and Improved Bull Rush as bonus feats at 1st level.

Tremendous Blow (Ex): An olympian's unarmed strike deals an additional +1d6 damage at 1st level, and increases by another +1d6 at every odd-numbered level. After a successful attack with Tremendous Blow's full damage, however, only half its damage dice (round down) are added to the olympian's attacks until the start of his next turn. Tremendous Blow can add lethal or nonlethal damage, at the user's option. In addition, Tremendous Blow can be used in place of the Power Attack feat for qualifying for feats or prestige classes. At 3rd level, an olympian may use Tremendous Blow with a melee weapon rather than an unarmed strike, but even his first successful attack each round adds only half the damage dice. At 5th level, an olympian may add one third of his Tremendous Blow dice to ranged attacks made with thrown weapons.

Improved Overrun: An olympian gains Improved Overrun as a bonus feat at 2nd level.

Olympian Talents: Starting at 2nd level, an olympian gains one olympian talent. He gains an additional olympian talent for every 2 levels of olympian attained after 2nd level. Unless its description states otherwise, an olympian cannot select an individual talent more than once.

Spoiler


Wrestling Expertise (Ex): At 4th level, the olympian hones his ability to grab and throw his enemies. He takes no penalty to Dexterity while grappling. When he bull rushes an opponent, he can choose to push them in any direction, rather than directly away, and he can treat a square in his own space as the starting point of their movement. He must have at least one hand free to use his bull rush in this way, and he can't use it while charging.

Subdual Methods: Starting at 5th level, an olympian gains a +2 bonus to his Combat Maneuver Bonus. This bonus increases by +1 for every four levels beyond 5th.

Fantastic Origin: At 5th level, an olympian's background starts to give him additional benefits, depending on the source of his amazing strength. An olympian must pick one of the following origins when he gains this class feature. Once made, this choice cannot be changed.

Spoiler


Heroic Form (Ex): At 20th level, an olympian loses touch with the concept of "failure". Any natural 1 he rolls on a 20-sided die or a damage die may be rerolled, and he may reroll them again as long as they continue to result in a natural 1. A natural 20 he rolls on an opposed check is considered an automatic success against any creature without Heroic Form. Additionally, he may ignore all damage from an attack or effect as an immediate action, three times per day.
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Last edited by Midwoka : 09-22-2012 at 08:03 AM. Reason: updated with information about the picture's artist
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