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Old 06-02-2012, 08:35 AM   Top  -  End  -  #4
Aeryr
Barbarian in the Playground
 
ElfRangerGuy
 
Join Date: Feb 2012
Default Re: Fixing SKR's Feat Point System

It does make sense, it made sense since the beginning

How does this interact with characters that start at level higher than 1?

For example can a fighter human starting at level 6 use his 70 feat points at level 6? That would make him meet more prerequisites of said feats.

Additionally what do you really intend to do with this system, I mean, each time the character get feats they get 10 feat points, but most of the feats that you propose cost less than 10 feat points, the fighter already has a lot of feats (he can have more this way, he probably doesn't see a lot of benefit) but spellcasters can get metamagic for less than a feat this way. It seems that the spellcasters get more goodies out of this than the mundane.
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