Originally Posted by SSGoW
I have to say I love the idea of this system and if it ever get's finished I would love to see this turned into a pdf.
I'm not sure how much help I'll be but...
In regard to Two Weapon Fighting line.. The only classes that really benefit from using two weapons is classes with extra damage dice such as Rogues. I could see the point of lowering the cost since most people who take it won't gain the full benefit from the feat. Sure a fighter or even a wizard (yes I've seen this happen) may take the feat but their damage output won't be high enough to really justify taking the feat at to high a cost. Although I'm not complaining on where it's at but I could see it being lowered since really in core only one class gets the full benefit from it (ranger get's it for free but no extra damage dice :( ... beyond favored enemy which is highly highly situational)
Yeah, it's a tough call.
On the one hand, we really shouldn't give a feat a high score just because it's useful in certain ultra-specialized builds. "Skill Focus" is brilliant for Jumplomancers, but 90% of the time it's filler and weak filler at that.
On the other hand, I think we have to work from the assumption that the people taking feats are the people who are making use of them. "Improved Trip" is a poor feat if you don't have the Str to back it up, but we have to assume that people who take it are going to be able to use it effectively.
I think TWF falls into the latter category. "Rogue" is hardly a specialized build, and there are
other classes and builds that benefit from it. I think the category of characters that benefit significantly from it is large enough to be taken as the baseline for that feat. Others may certainly choose to pick it up even if it's not as effective for them, nobody's stopping them, but I think the pricing should assume that it's being put to profitable use.