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Old 06-02-2012, 11:35 PM   Top  -  End  -  #21
Flickerdart
Titan in the Playground
 
 
Join Date: Mar 2008
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Default Re: Fixing SKR's Feat Point System

Quote:
Originally Posted by Aeryr View Post
The bluff penalty to "almost too incredible to consider." is -20 (drops the check to 4) so unless the opposition has ranks in sense motive and a decent wisdom its going to outright believe your bluff in a roll of 1.
If the opponent has no Sense Motive ranks and 10 Wisdom, they will still disbelieve a Bluff check of 4 80% of the time.

Also, for Rogues missing with attacks - why not just finagle some touch attacks to hit with? A simple 1-level dip into Pyrokineticist gives you both the means of making easy hits, and the reach to avoid some enemy counterattacks.
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Quote:
Originally Posted by JaronK View Post
Frankly, a Wizard can suck even more than a Fighter could ever dream of sucking. A Fighter can stab himself to death, but only a Wizard could Plane Shift to some horrible far realm to be tortured for an eternity of insanity.


Last edited by Flickerdart : 06-02-2012 at 11:36 PM.
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