| Feat Name | Feat Cost | Category | Categorization Notes |
| Improved Feint | 8 | action economy upgrade | a standard action is improved to a move action, or a move to swift, etc. |
| Quick Draw | 5 | action economy upgrade | |
| Rapid Reload | 6 | action economy upgrade | |
| Improved Critical | 8 | any attack, possible | always could apply |
| Combat Expertise | 6 | any attack, with trade-off | build-in trade-off you can choose |
| Power Attack | 10 | any attack, with trade-off | |
| Manyshot | 7 | any attack, with trade-off | |
| Blind-Fight | 6 | combat, situational, opponent(s) | you do not directly decide when this is applicable, because it varies by opponent |
| Cleave | 7 | combat, situational, opponent(s) | |
| Dodge | 5 | combat, situational, opponent(s) | |
| Great Cleave | 4 | combat, situational, opponent(s) | |
| Greater Spell Penetration | 5 | combat, situational, opponent(s) | |
| Improved Precise Shot | 8 | combat, situational, opponent(s) | |
| Improved Turning | 6 | combat, situational, opponent(s) | |
| Spell Penetration | 8 | combat, situational, opponent(s) | |
| Deflect Arrows | 7 | combat, situational, other(s)' choices | you can't create the needed situation, others do |
| Improved Counterspell | 7 | combat, situational, other(s)' choices | |
| Snatch Arrows | 4 | combat, situational, other(s)' choices | |
| Two-Weapon Defense | 4 | combat, situational, other(s)' choices | |
| Improved Flanking | 8 | combat, situational, your choices | you can try to create the needed situation |
| Mobility | 4 | combat, situational, your choices | |
| Mounted Archery | 5 | combat, situational, your choices | |
| Mounted Combat | 6 | combat, situational, your choices | |
| Point Blank Shot | 6 | combat, situational, your choices | |
| Ride-By Attack | 8 | combat, situational, your choices | |
| Shot On The Run | 8 | combat, situational, your choices | |
| Spirited Charge | 8 | combat, situational, your choices | |
| Greater Weapon Focus | 6 | every attack, definite; improved attack | can be used in every round of combat, usually every attack |
| Weapon Finesse | 8 | every attack, definite; improved attack | |
| Weapon Focus | 7 | every attack, definite; improved attack | |
| Greater Weapon Specialization | 4 | every attack, definite; improved damage | can be used in every round of combat, usually every attack |
| Weapon Specialization | 5 | every attack, definite; improved damage | |
| Knowledge Devotion | 8 | improved damage, situational, other expense, scaling | included because it's different from PHB feats, notably scaling |
| Extra Turning | 8 | limited count | a finite resource |
| Stunning Fist | 8 | limited count | |
| Toughness | 3 | limited count | |
| Combat Reflexes | 8 | combat, situational, other(s)' choices; limited count | two limiters here |
| Augment Summoning | 10 | magic | I failed to differentiate much among magic-related feats |
| Empower Spell | 7 | magic | |
| Enlarge Spell | 7 | magic | |
| Eschew Materials | 4 | magic | |
| Extend Spell | 7 | magic | |
| Greater Spell Focus | 6 | magic | |
| Heighten Spell | 6 | magic | |
| Maximize Spell | 7 | magic | |
| Natural Spell | 10 | magic | |
| Quicken Spell | 10 | magic | |
| Silent Spell | 7 | magic | |
| Spell Focus | 7 | magic | |
| Still Spell | 7 | magic | |
| Widen Spell | 6 | magic | |
| Greater Two-Weapon Fighting | 3 | More Attack(s) (with more precision damage possible) | 'more attacks' groups many ways this is done |
| Improved Two-Weapon Fighting | 4 | More Attack(s) (with more precision damage possible) | |
| Rapid Shot | 8 | More Attack(s) (with more precision damage possible) | |
| Snap Kick | 5 | More Attack(s) (with more precision damage possible) | added as a Non-PHB example |
| Whirlwind Attack | 9 | More Attack(s) (with more precision damage possible) | |
| Trample | 6 | More Attack(s) (without more precision damage) | the mount attacks, probably without precision damage |
| Brew Potion | 4 | non-combat only | does not occur during combat |
| Craft Magic Arms and Armor | 6 | non-combat only | |
| Craft Rod | 6 | non-combat only | |
| Craft Staff | 6 | non-combat only | |
| Craft Wand | 6 | non-combat only | |
| Craft Wondrous Item | 8 | non-combat only | |
| Forge Ring | 6 | non-combat only | |
| Scribe Scroll | 6 | non-combat only | |
| Spell Mastery | 6 | non-combat only | |
| Track | 5 | non-combat only | |
| Improved Initiative | 8 | once per combat | used once per combat (unlike Power Attack) |
| Spring Attack | 9 | once per round | gives an attack that's designated as a standard action |
| Armor Proficiency (Heavy) | 5 | Proficiency | could probably be folded into category Remove Penalty |
| Armor Proficiency (Light) | 5 | Proficiency | |
| Armor Proficiency (Medium) | 5 | Proficiency | |
| Exotic Weapon Proficiency | 5 | Proficiency | |
| Martial Weapon Proficiency | 4 | Proficiency | |
| Shield Proficiency | 5 | Proficiency | |
| Simple Weapon Proficiency | 3 | Proficiency | |
| Tower Shield Proficiency | 6 | Proficiency | |
| Improved Unarmed Strike | 4 | Remove AoO | not as good as next |
| Improved Bull Rush | 5 | Remove AoO+Bonus | no AoO and a bonus on the opposed roll; this is a whole family of combat feats |
| Improved Disarm | 6 | Remove AoO+Bonus | |
| Improved Grapple | 8 | Remove AoO+Bonus | |
| Improved Overrun | 6 | Remove AoO+Bonus | |
| Improved Sunder | 6 | Remove AoO+Bonus | |
| Improved Trip | 10 | Remove AoO+Bonus; More Attack(s) (with more precision) | SoZ noted Improved Trip is better, and here it falls into two categories with no limiters |
| Far Shot | 5 | Remove Penalty | a penalty is removed or lessened |
| Improved Shield Bash | 8 | Remove penalty | |
| Precise Shot | 7 | Remove Penalty | |
| Two-Weapon Fighting | 7 | Remove Penalty | |
| Diehard | 3 | Remove Penalty | the inability to act is removed(?) - this was difficult to categorize |
| Run | 4 | Remove Penalty; action economy upgrade; Skills, Combat applicable | unlike Improved Trip, hitting more than 1 category does not mean higher value |
| Endurance | 3 | Saves | |
| Great Fortitude | 7 | Saves | |
| Iron Will | 7 | Saves | |
| Lightning Reflexes | 7 | Saves | |
| Acrobatic | 4 | Skills, Combat applicable | some skills apply in combat |
| Alertness | 4 | Skills, Combat applicable | |
| Animal Affinity | 4 | Skills, Combat applicable | |
| Combat Casting | 4 | Skills, Combat applicable | |
| Deft Hands | 4 | Skills, Combat applicable | |
| Magical Aptitude | 4 | Skills, Combat applicable | |
| Stealthy | 4 | Skills, Combat applicable | |
| Skill Focus | 5 | Skills, Combat applicable (some); Skills, Non-combat (some) | |
| Agile | 4 | Skills, Non-combat applicable | some skills do not apply in combat |
| Athletic | 4 | Skills, Non-combat applicable | |
| Deceitful | 4 | Skills, Non-combat applicable | |
| Diligent | 4 | Skills, Non-combat applicable | |
| Investigator | 4 | Skills, Non-combat applicable | |
| Negotiator | 4 | Skills, Non-combat applicable | |
| Nimble Fingers | 4 | Skills, Non-combat applicable | |
| Persuasive | 4 | Skills, Non-combat applicable | |
| Self-Sufficient | 4 | Skills, Non-combat applicable | |
| Leadership | 15 | special case | As SoZ said:A truly game-breaking feat if used right |
| Extras | | | |
| Ascetic Hunter | 10 | multiple class feature advancement | the best of two worlds |
| Daring Outlaw | 10 | multiple class feature advancement | |
| Swift Ambusher | 10 | multiple class feature advancement | |