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Old 06-04-2012, 10:37 AM   Top  -  End  -  #48
Fitz10019
Barbarian in the Playground
 
 
Join Date: Mar 2009
Location: 
Berwangen, Germany
Gender: Male
Default Re: Fixing SKR's Feat Point System

I thought it might be interesting to categorize the feats, to see if the Feat Point Cost values are consistent. I think this would make it easier to evaluate the 3000 other feats from various sources.
Feat NameFeat CostCategoryCategorization Notes
Improved Feint8action economy upgradea standard action is improved to a move action, or a move to swift, etc.
Quick Draw5action economy upgrade 
Rapid Reload6action economy upgrade 
Improved Critical8any attack, possiblealways could apply
Combat Expertise6any attack, with trade-offbuild-in trade-off you can choose
Power Attack10any attack, with trade-off 
Manyshot7any attack, with trade-off 
Blind-Fight6combat, situational, opponent(s)you do not directly decide when this is applicable, because it varies by opponent
Cleave7combat, situational, opponent(s) 
Dodge5combat, situational, opponent(s) 
Great Cleave4combat, situational, opponent(s) 
Greater Spell Penetration5combat, situational, opponent(s) 
Improved Precise Shot8combat, situational, opponent(s) 
Improved Turning6combat, situational, opponent(s) 
Spell Penetration8combat, situational, opponent(s) 
Deflect Arrows7combat, situational, other(s)' choicesyou can't create the needed situation, others do
Improved Counterspell7combat, situational, other(s)' choices 
Snatch Arrows4combat, situational, other(s)' choices 
Two-Weapon Defense4combat, situational, other(s)' choices 
Improved Flanking8combat, situational, your choicesyou can try to create the needed situation
Mobility4combat, situational, your choices 
Mounted Archery5combat, situational, your choices 
Mounted Combat6combat, situational, your choices 
Point Blank Shot6combat, situational, your choices 
Ride-By Attack8combat, situational, your choices 
Shot On The Run8combat, situational, your choices 
Spirited Charge8combat, situational, your choices 
Greater Weapon Focus6every attack, definite; improved attackcan be used in every round of combat, usually every attack
Weapon Finesse8every attack, definite; improved attack 
Weapon Focus7every attack, definite; improved attack 
Greater Weapon Specialization4every attack, definite; improved damagecan be used in every round of combat, usually every attack
Weapon Specialization5every attack, definite; improved damage 
Knowledge Devotion8improved damage, situational, other expense, scalingincluded because it's different from PHB feats, notably scaling
Extra Turning8limited counta finite resource
Stunning Fist8limited count 
Toughness3limited count 
Combat Reflexes8combat, situational, other(s)' choices; limited counttwo limiters here
Augment Summoning10magicI failed to differentiate much among magic-related feats
Empower Spell7magic 
Enlarge Spell7magic 
Eschew Materials4magic 
Extend Spell7magic 
Greater Spell Focus6magic 
Heighten Spell6magic 
Maximize Spell7magic 
Natural Spell10magic 
Quicken Spell10magic 
Silent Spell7magic 
Spell Focus7magic 
Still Spell7magic 
Widen Spell6magic 
Greater Two-Weapon Fighting3More Attack(s) (with more precision damage possible)'more attacks' groups many ways this is done
Improved Two-Weapon Fighting4More Attack(s) (with more precision damage possible) 
Rapid Shot8More Attack(s) (with more precision damage possible) 
Snap Kick5More Attack(s) (with more precision damage possible)added as a Non-PHB example
Whirlwind Attack9More Attack(s) (with more precision damage possible) 
Trample6More Attack(s) (without more precision damage)the mount attacks, probably without precision damage
Brew Potion4non-combat onlydoes not occur during combat
Craft Magic Arms and Armor6non-combat only 
Craft Rod6non-combat only 
Craft Staff6non-combat only 
Craft Wand6non-combat only 
Craft Wondrous Item8non-combat only 
Forge Ring6non-combat only 
Scribe Scroll6non-combat only 
Spell Mastery6non-combat only 
Track5non-combat only 
Improved Initiative8once per combatused once per combat (unlike Power Attack)
Spring Attack9once per roundgives an attack that's designated as a standard action
Armor Proficiency (Heavy)5Proficiencycould probably be folded into category Remove Penalty
Armor Proficiency (Light)5Proficiency 
Armor Proficiency (Medium)5Proficiency 
Exotic Weapon Proficiency5Proficiency 
Martial Weapon Proficiency4Proficiency 
Shield Proficiency5Proficiency 
Simple Weapon Proficiency3Proficiency 
Tower Shield Proficiency6Proficiency 
Improved Unarmed Strike4Remove AoOnot as good as next
Improved Bull Rush5Remove AoO+Bonusno AoO and a bonus on the opposed roll; this is a whole family of combat feats
Improved Disarm6Remove AoO+Bonus 
Improved Grapple8Remove AoO+Bonus 
Improved Overrun6Remove AoO+Bonus 
Improved Sunder6Remove AoO+Bonus 
Improved Trip10Remove AoO+Bonus; More Attack(s) (with more precision)SoZ noted Improved Trip is better, and here it falls into two categories with no limiters
Far Shot5Remove Penaltya penalty is removed or lessened
Improved Shield Bash8Remove penalty 
Precise Shot7Remove Penalty 
Two-Weapon Fighting7Remove Penalty 
Diehard3Remove Penaltythe inability to act is removed(?) - this was difficult to categorize
Run4Remove Penalty; action economy upgrade; Skills, Combat applicableunlike Improved Trip, hitting more than 1 category does not mean higher value
Endurance3Saves 
Great Fortitude7Saves 
Iron Will7Saves 
Lightning Reflexes7Saves 
Acrobatic4Skills, Combat applicablesome skills apply in combat
Alertness4Skills, Combat applicable 
Animal Affinity4Skills, Combat applicable 
Combat Casting4Skills, Combat applicable 
Deft Hands4Skills, Combat applicable 
Magical Aptitude4Skills, Combat applicable 
Stealthy4Skills, Combat applicable 
Skill Focus5Skills, Combat applicable (some); Skills, Non-combat (some) 
Agile4Skills, Non-combat applicablesome skills do not apply in combat
Athletic4Skills, Non-combat applicable 
Deceitful4Skills, Non-combat applicable 
Diligent4Skills, Non-combat applicable 
Investigator4Skills, Non-combat applicable 
Negotiator4Skills, Non-combat applicable 
Nimble Fingers4Skills, Non-combat applicable 
Persuasive4Skills, Non-combat applicable 
Self-Sufficient4Skills, Non-combat applicable 
Leadership15special caseAs SoZ said:A truly game-breaking feat if used right
Extras   
Ascetic Hunter10multiple class feature advancementthe best of two worlds
Daring Outlaw10multiple class feature advancement 
Swift Ambusher10multiple class feature advancement 
I don't intend to update this table -- consider it a snapshot of SonofZeal's primary table in the OP.

I'd really like to know how people would evaluate multi-class compatibility feats, like Ascetic Hunter, Daring Outlaw and Swift Ambusher. I would say these are 10's for multiple class feature advancement. [appended to table above]
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