Re: Fixing SKR's Feat Point System
Some of these feats are worth more in different kinds of games. For example Track is almost completely useless in urban campaigns but in a wilderness campaign where the PCs are on the hunt for escaped fugitives or dangerous monsters it becomes almost indispensable. For that reason it seems to be to be very difficult to choose appropriate points for a generic system because each game will be different.
Also Scribe Scroll (6 points) is more expensive than Brew Potion (4 points) though potions and oils are usable by anyone while scrolls are usable only by a caster of the same type as the maker. True there are costs for item creation and potions don't have the range of versatility of a scroll but surely that is balanced out and the costs should be the same?
I don't mind if you disagree but I'd like to understand the reasoning for the difference, small though it is.