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Orc in the Playground
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Re: Playground 4 OOC
hooray!I'm here at last
Andrew Nickolaļ "Old Nick" Fleam, Most "Honorable" Judge of the Pirate Court
Spoiler
Age: 49
Affiliations: Pirate Court of Wayfarer's Point, The Wayfarer's Point Admiralty
Physical Description:
Personality:
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With his look of fat idiot, people often misjudge and, frankly, underestimate the Judge. Fleam is not a gentleman : even with so many years without sailing and with little to no fights, plunders or thieveries, he's still a pirate, who killed as a daily job, and has no remorse on his actions. However, he's fair, disciplinarian and maybe the best judge a Pirate Court could wish for. In his spare-time, he's way more cool and level-headed, often the first to laugh at a joke or enjoy a drink, in a clear and somewhat disturbing contrast with the caustic man of the courtroom.
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Pirate Court of Wayfarer's Point: Buccaneers and pirates are not know for being reasonable people, but the ones that are living have learnt to not disturb the bigger fish. Wayfarer's bigger fish being the Pirate Lords, people tend to respect its thugish and straighforward authority, but the men foolish enough to not doing it end up before the Pirate Court. Mandated by the Lords to judge the common cases (dispute on booty sharing, mutiny, tax evasion, insurbodination and other crimes unauthorised by the Pirate's Code, as well to introduce the important ones to their judgement. A charming tradition was that the only Judge of the court will end up killed rather quickly, the job was taken by men who didn't have anything to loose.
Constables of Wayfarer's Point: A group of brutish thugs, hired with high fees to enforce the Pirate Lords' laws. They're usually pirates who can't or don't want to sail away from Wayfarer's Point, recruited because they're the biggest, strongest, scariest scums of the bunch. Not the sharpest knives on the stabbed man, they lack the imagination for not following the Pirate Lords' orders, but are often surpisingly aware of the Law and it loophole: since the constables are payed by the penalties of the crimes they stopped, there's probably no crimes that they can't charge you for. The only reasons why they aren't killed at sight is that it's one of the few crimes on Wayfarer with a death penalty.
Wayfarer's Point's Law against Duel and Bounty Hunt:
1. Duels and bounty hunts will be authorized as long as the one starting them pays the fees necessary for the autorization of this actions
1.1: Duel will have a fee amouting to one part of the loser's belonging for the Pirate Lords, nine parts for the winner.
1.2: Bounty hunt wil have a fee amounting to one part of the traget's bounty for the Pirate Lords, paid before the hunt's start, and six parts for the hunter.
2. Anyone able to win a duel against a Pirate Lord or to touch the bounty of a Pirate Lord's capture will be considered as a worthy candidate for the position of Pirate Lord.
Wayfarer's Point's Law against Corruption: Introduced by the Pirate Lord Gerard "Magnet" Wilkins, this law rules the punishment regarding bribes.
1. Anyone wich has been proven of bibery or of being bribed will have all his metallic possessions taken and distributd this way: one part for the consables, one part for the judge, three parts for the ones who made the discovery of the bribe possible and five parts for the Pirate Lords.
1.1: Metallic possessions will be taken from the culprit by any means necessary, as long as the cost of the recovering would exceed the price of the item.
2.Anyone rich enough or charismatic enough to bribe a Pirate Lord will be considered as a worthy candidate for the position of Pirate Lord.
The Dead Man's Chest: the Dead Man's Chest is a labyrinth built underneath the fortress of the Pirate Lords, at Wayfarer's Point. Filled with the deadliest traps a mad mind can think of, its center is the deposit box of the Pirate Lords for anything from plunders' loot to the money from the penalties. The only safe way to the center is a secret door in the Lords' Council room, locked by in ways said to be impossible to open withou the key, and only the Lords and the Master Treasurer have the key. Rumors are that some magic is involved, promting the popular saying: " The Dead Man's Chest? It's bad Voodoo!".
The name of the treasure vault come from the fact that Enric "Three-Eyes" Vorvodos, the first Pirate Lord ( the one that came with the idea, that it) is burried inside. After his death of a stroke in the middle of a Bar Brawl where he was beating evryone to pulp, the last will of the old bastard was, in some particularly ghoulish joke, to spend the eternity swimming in the wealth of his successors, probably as a reminds of how much they owned him. Pirates being fond of sick humor, they built the maze according to their leader's last wish and for the fury of all Pirate Lord forced to see Three-Eyes' last message every time they went into their coffer : "Come On, Little One, There's Enough of My Money For The Two Of Us."
Wayfarer: the First Island of Crossroad's Islands, where's built Wayfarer's Point, City of Pirates and Buccaneers Everywhere. The name of the island come from its discoverer, the explorer Gionno di Stagno, whose crew was the first to cross the Great blue in a journey that killed nearly half the sailors, drove mad ten and famished the others. After twenty nights and nineteen days of drift, they came across the island, crying at the eventual sight of something above the waves. The first mate then asked if they would stop the journey here and come back home, that di Stagno answered by: "What? Nooo. (waving his hand in direction of the south) Way farer..." after what he was shoot in the leg and burried alive in the sand minutes past the quickiest debarkation of History. His crew then found a native village, burned it to the ground, enslaved its population and came back at their country like heroes.
A fun thing is that Wayfarer looks like an "X" from the sky, because of its four lagoons.
Nearly every languages is spoke at Wayfarer (read by it "at least to people speak the same thing and can understand at least one other person). Wayfarer currency is whatever a nation recognise as money, but the foreigners must be carful: the exchange rate, as well as the market price of pretty much everything, is changed daily by the National Treasurers of Wayfarer (read by it that their code of honor froces them to change the price once per day, and forbid them to change it more. Most people just thinks that they do that to annoy, but it's in reality a very ancient law that infringement is the death penality by being clobbered by golden clubs (don't think too much about it. It's safer for everyone sanity.)
Wayfarer's rulers are the Pirate Lords, the only ones with enough muscle to jab some order into the hard head of the island's fauna of criminals
So, anybody wants to talk to Fleam?
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