Ogre in the Playground
Join Date: Sep 2011
[4e FR] The Five of the Realm - IC
Map of the land:
It has been 70 years since the goddess, Mystra, was slain and her grip on magic was let go, releasing the chaos that is magic onto the world and the planes. Since then, the material plane has been tossed into chaos and the world has become an apocalyptic forest-land, full of changed plants and arcane infused animals. The kingdoms that once were are all gone now, and their people have scattered. Within this turmoil, 5 Ancient Dragons took it upon themselves to create order in this time of chaos. You see, now that magic was released, it changed this, but also infused other things with even more power. Being creatures that are based in magic, the Dragons expected to be stripped of much of their strength. However, the magic had the opposite effect that the dragons thought it would, and they actually got more powerful and more infused with arcane power. Even all the younger dragons and some Dragonborn were strengthened by this. And people flocked to the protection of the dragons, each to his own dragon he agreed with.
Tortia, the last female of the 5, and the smallest of the dragons(which isnít saying she is small, she is still an Ancient Dragon) is a Copper. She is neither good nor evil, but opportunistic. She plays both sides and, believe it or not, is the reason why Thorn and Infernus havenít joined together to try and take on Metherna and Vala, and she knows it. Tortia likes to exploit where she can and LOVES treasure, gold, anything of value really. Her city of Calimport hasnít really changed since the plague, it is still a den of thieves and thievesí guilds. She is sly, seductive, and very complicated to deal with. She also likes to stay in human form many times as well, and meddle in otherís business.
Times are very chaotic for the lands, and it seems new magic is popping up every day. There are also new magic users, good and evil, starting to find their powers again and starting to get more powerful. Some of them threaten certain kingdoms, some of them threaten order in general, and some of them are here to help society stay intact. No one can know what the future will bring, and if these magical effects are here to stay, or if they will someone be fixed one day. All you know, is that this is the land you live in now, and it is time to survive and pray to the gods that you can keep the magics contained.
You find yourself walking in to the fantastic port city of Waterdeep. It has changed since the Scarring, since Metherna has taken over. At one point, before, while it wasn't what you would call "run down" it definitely wasn't as grand as it is now. Metherna has turned it into a grand city with nice, new shiny buildings and a booming economy, despite these hard times. Metherna has used her power and wealth to bring prosperity to her kingdom, and it shows. You all wander to the castle, clutching a letter, summoning you before the Queen. While you are not forced to come, obviously, it still isn't wise to deny a Dragon. So here you find yourself. You arrive to the castle, show them you invite, and the guards show you to the front door. There you meet a servant, Arnold, and he shows you to a waiting chamber. You are not sure what is going to happen yet, and then others start occupying the same chamber. At last there are 5 of you sitting in the same room, eye each other with confusion and wonder, questioning what is going on here......
Irish Avatar by Savannah
Last edited by Irish Musician : 02-10-2013 at 09:59 AM.