Quote:
Originally Posted by TraceHyde
Selinia, how did you get a +18 to damage with your weapon? I tried to emphasise power with my fist, and the most I got was 2d8+11 - not that far behind, but still, it makes me wonder if my math is wrong somehow
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Also, gah, I just realized I hadn't answered this yet.
Makoto's breakdown is thus:
1d8 : Base weapon damage for a lance
+6 : 1.5 Str, for being a 2-handed weapon
+6 : 2 points in the Oversized costume element
+1 : Weapon enchantment
She
used to have a +4 from
Bakkan's Weapon Focus (Snowfire approved that entire post of redone feats, if I recall), but she swapped it (and Spirited Charge) out for Power Attack and Leap Attack. If you count those in, that's another +18 to damage, albeit at the cost of some attack bonus. She also used to have a magical item that boosted Strength, for another +1 damage, but it (and her Cha-booster) had to be liquidated to afford her snazzy Vaulting lance.
If you're looking to amp your damage up some more, I advise swapping some costume points into Oversized and Prismatic. Those abilities compliment TWF
really well - much like a rogue's sneak attack, they let you just pile on
enormous amounts of pain once you cut loose with your full attack. Also, I'd ask Snowfire about using handwraps (or shin guards/boots, or a Ki focus) as enchanted weapons. The amulet of mighty fists was priced by a drunken monkey, and deserves to be treated with all the dignity of a sodden poodle entered in a competition for entirely dry poodles.