Feats
Luminous Symphony
Prerequisite: Radiant Focus
Benefit: You can make Performance checks instead of Concentration checks when using Radiant Focus. Whenever you successfully use Radiant Focus, the next time you pay the maintenance cost of an aura it is reduced by 1 for every multiple of 10 you succeed on the perform check. This can reduce the cost of the Aura to 0, but never below.
You can double an auras maintenance cost (before reducing it) to have it affect all allies who hear you perform for one round. Should the Aura have negative effects, you can have it affect all enemies who hear you perform instead.
Special: You can take this feat if you have any Archetype feature that replaces Radiant Focus. It's effects trigger whenever you use that feature. If the feature does not require a ckeck, you can make the Performance check as a free action when you use it. If the feature does not require an action, you can spend a move action to trigger this feat.
Reverberating Light
Prerequisite: Luminous Symphony
Benefit: Whenever you hit with a Illumination, you can make a Perform check by paying one mote. You deal additional sonic damage based on the result of your Perform check. That damage is only dealt once per round, regardless of how many hits you achieve with that Illumination. For Homing Shot, this damage is applies like Prismatic Calling.
| Check Result | Extra Damage |
|---|
| 10-20 | 2D6 |
| 21-30 | 3D6 |
| 31-40 | 4D6 |
| 41-50 | 5D6 (maximum) |
Masterpiece: you can take this by sacrificing a 4th-level Bard Spell Known, or by taking a feat.
Swan Song
Prerequisite: Lyrics of Light
Benefit: You can perform a piece of such deadly beauty that your own being is torn apart. As a full-round action, by spending four rounds of bardic performance, you can make a Perform check. You must continue to spend full-round actions if able until you have performed for four rounds.
Each round creates an effect that affects all enemies within 60 feet. The next round creates a new effect and repeats the previous effects, who now increase their radius by 60 feet (to 120, then 180 and then 240 feet). This is always centered upon yourself, regardless of other abilities that allow you to project your Bardic Performance, such as Arcane Enhancers.
First Round: Affected Enemies become shaken and entangled.
Second Round: Affected Enemies become fatigued and take damage equal to your Perform-check.
Third Round: Affected Enemies become nauseated and take bleed damage equal to your Evoker-level.
Fourth Round: Affected Enemies become Paralyzed and take a number of negative levels equal to half your Perform-check, but never enough to equal their hitdice.
Enemies can not prevent any of these effects via saves, immunities, damage reduction or any other means. All effects are Extraordinary Abilities and last for 24 hours or until healed. The bodies of enemies killed by this ability are destroyed.
At the end of this performance you take 6D6 constitution damage.. This damage can not be prevented in any way and only healed via natural regeneration at a rate of 1 point per day. You can not use this performance if you do not have a constitution score. If you die due to the constitution damage, your body is utterly destroyed without a trace, and your soul can only be restored via sufficiently powerful magic after a month.
If you have a ranged device, the area of effect may instead be a 120 feet long, 10 foot wide beam, which increases each round as described above. You must choose this when you select this feat and can not change it later on.
The Magical Idol Singer
Requirements
To become a Magical Idol singer, you must meet the following prerequisites:
Feats: Luminous Symphony
Skills: Perform 5 (any) ranks
Skills: Bluff, Knowledge (History, Local, Nobility), Linguistics, Perform
Hit Die: D8
| Level | BAB | Fort | Ref | Will | Special | Casting |
|---|
| 1st | +0 | +0 | +1 | +1 | Voice of Light, Costume, Unfocussed Illuminations, Song of Joy | +1 Illumination |
| 2nd | +1 | +1 | +1 | +1 | Rapture of the Song: +2 AC | +1 Bard |
| 3rd | +2 | +1 | +2 | +2 | Song of Sorrow | +1 Illumination |
| 4th | +3 | +1 | +2 | +2 | Rapture of the Song: +2 Saves, Arcane Performance | +1 Bard |
| 5th | +3 | +2 | +3 | +3 | Ballad of Friendship | +1 Illumination |
| 6th | +4 | +2 | +3 | +3 | Chorus of Light | +1 Bard |
| 7th | +5 | +2 | +4 | +4 | Lyrics of Light | +1 Illumination |
| 8th | +6/+1 | +3 | +4 | +4 | Rapture of the Song: Freedom of Movement | +1 Bard |
| 9th | +6/+1 | +3 | +5 | +5 | Melody of Magic | +1 Illumination |
| 10th | +7/+2 | +3 | +5 | +5 | Perfect Chorus | +1 Bard |
Voice of Light: Add your Magical Idol Girl levels to your Bard levels or levels in one other class that grants Bardic Performance to determine the effects of your Bardic Music class ability. If you do not have any levels in Bard or another class that grants Bardic Performance, you gain Bardic Performance like a Bard of your class level.
You can start your Bardic Performance as a Move Action. At 7th-level, you can start it as a Swift Action.
As a free action, you can spend two Motes to gain one additional round of Bardic Performance per day. You can do so multiple times per encounter, but each time you do so during the same encounter the mote cost increases by one, up to your mote regeneration per round All rounds of performance not spent at the end of the encounter are lost.
Costume: Add your Magical Idol Girl levels to your Magical Girl levels to determine all effects of your costume.
Unfocused Illuminations: Add your Magical Idol class levels to your Magical Girl class levels to determine your number of Motes, their regeneration and your Evoker Level.
At 1st, 3rd, 5th, 7th and 9th level you add one level to your Magical Girl class for determining your prepared Illuminations and the maximum level of your Illuminations
Spellcasting: At 2nd, 4th, 6th, 8th and 10th level, you advance your Bardic Spellcasting as if you had just taken a level in Bard, even if you do not have any levels in that class. You do not gain any other benefits you would have gained if you had taken a level in Bard.
Bardic Performance: The Magic Idol Singer gains new Bardic Performances. These work in all ways like other Bardic Performances. The Save-DC for all Bardic Performances that allow a save is equal to 10+(1/2 of all levels that advance your Bardic Performance)+your Charisma modifier. The targets of your performance must be able to perceive it just like with normal Bardic Performances.
Refrains: You can only use a Refrain when you sing the song of the same name. Activating a Refrain costs a number of rounds of Bardic Music and needs an action to activate which depends on the Refrain.
Song of Joy(Su): Your voice fills all who hear it with vibrant joy. They gain all the benefits of your Inspire Courage ability. However, the bonus to saves applies to all Will-saves instead of just those against fear and charms. In addition, the boni are untyped boni that do not stack with other Bardic Performances.
Song of Joy, Refrain:(Su) As an immediate action that consumes three uses of Bardic Performance, you can make a Performance Check. All allies can use the result of your check in place of one saving throw until the end of your next round.
Song of Sorrow (Su): Your song expresses your sorrow that you must fight your opponents. Enemies affected take the boni granted by your Inspire Courage as penalties if they fall a Will-saving throw. This is a fear-effect, and enemies take the penalty of this song when they make their saving throw against it.
Song of Sorrow, Refrain (Su): As a move action that consumes two uses of Bardic Music, you can sing a melody that weights your enemies down with despair. Enemies within 60 feet who fail a Will-save treat all terrain as difficult for two rounds, and all their movement provokes attacks of Opportunity. This is a fear-effect.
Ballad of Friendship (Su): Affected allies automatically succeed on aid another attempts. The boni granted by aid another are increased by your Inspire Courage bonus, regardless of the bonus granted by the aid another action.
Ballad of Friendship, Refrain (Su): As a Standard Action that consumed two uses of Bardic Music, you allow all allies to use aid another as a move action until the beginning of your next turn.
Lyrics of Light (Su): Your song brings forth a brilliant display of light that seems to wash away all problems. Affected allies gain Fast Healing equal to twice your Inspire Courage Bonus.
Lyrics of Light, Refrain (Su): As a Standard Action that consumes four uses of Bardic Music, you can make a Perform Check. Affected allies within 60 feet are healed by an amount of Hitpoints equal to your Perform check, while affected enemies within 60 feet take damage equal to your Perform check. Enemies can make a Will-save to take half damage.
Melody of Magic (Su): Music and Magic are one and the same to you, and your magic performs according to your song. Affected allies add 2 to the DC of all their abilities, add +4 to their Combat Maneuver checks and +4 to their saves and CMD.
Melody of Magic, Refrain (Su): As a Standard-Action that consumes five uses of Bardic Music and four Motes, up to 10 affected allies can immediately use a 2nd-level Illumination, using your Charisma and Evoker level to determine its effects.
Arcane Performance (Su): When you start a Bardic Performance, as a free action, you can sacrifice an arcane spell per day to choose one of the following options. You can sacrifice multiple spells to gain multiple options, and each option performs at the level of the spell you sacrificed to gain it. You can sacrifice multiple spells to trigger the same option, in which case you add the spell levels together to determine its effects.
All effects that mirror spells use your Evoker Level as your Caster Level.
Dancing Spotlights: You create four pillars of light per level of the sacrificed spell. You can direct them as if you had cast Dancing Lights.
A creature who shares a space with those lights gains a +1 competence bonus to skill checks for each sphere in its square, up to twice the level of the sacrificed spell. It also gains a +1 morale bonus to attack for each four spheres (rounded down) in its square.
Arcane Amplifiers: You can choose one square per level of the spell sacrificed. Your performance can be perceived as if you were standing in those squares in addition to your own square. Creatures in that square are deafened (if your performance is audible) or blinded (if your performance is visual) for as long as they remain in that square if they fail a save against your Bardic Music.
Luminous Choreography: Each time you take a Move action during your turn for any purpose, you create one Mirror Image. If you do not take a Move action during your turn, your Mirror Images vanish. You can have a number of Mirror Images equal to the level of the spell sacrificed. You gain a +1 bonus to perform checks for each Mirror Image you have. The Mirror Images can look and move however you want and appear in adjactend spaces, but still perform otherwise as per the spell.
Ocean of Cheers: One ally per level of the sacrificed spell can make an Aid Another Perform check to aid your own Perform checks. They gain a +2 bonus to their perform checks for each level of the spell sacrificed. For each ally that succeds, the DC of your Bardic Performance increases by one.
Radiant Fog: Fog spreads around you, covering a 5 ft. radius centered on you per level of spell sacrificed. This works like Fog Cloud, but never impedes perception of your performance. Allies within the fog receive a +5 bonus to their Acrobatics checks to move trough threatened squares per level of spell sacrificed, and enemies receive an equal penalty.
All effects last as long as you continue to perform. If you switch from one kind of bardic performance to another, the effects do not end - only when you continue to perform a Bardic Performance altogether. You can end individual arcane performances whenever you wish as a free action.
Rapture of the Song: While you maintain any Bardic Performance, you gain a +2 Dodge Bonus to your AC. At 4th-level, you also gain a +2 sacred Bonus to your saves. At 8th-level, you have Freedom of Movement while Performing.
Luminous Chorus: At 6th-level, you can maintain two Bardic Performances at the same time. You must make a Concentartion Check using your Caster Level and your Charisma modifier against a DC of 25 to start the second performance and to maintain it each round. The second Performance consumes rounds of Bardic Performance normally.
Perfect Chorus: You no longer need to make Concentration checks to start or maintain a second performance, and you only consume one round of Bardic Performance per round while singing in chorus.
Archetypes: If you have levels in Bard, any Archetype that alters specific uses of Bardic Performance is compatible with this class: You advance all features of Bardic Performance, including new performances, just as if you had taken levels in Bard.
However, if you lose the ability to affect others with Bardic Performance, or lose Bardic Performance altogether, your Archetype is incompatible.
If your Archetype is incompatible you keep track of both seperately. For example, a level 4 Bard with the Dervish Dancer Archetype and five levels in Magical Idol Singer would gain Battle Dance as a 4th-level Bard and Bardic Performance as a 5th-level Bard, instead of gaining Battle Dance as a 9th-level Bard.
You can take all compatible Bard Archetypes even if you do not have levels in Bard, in which case you only gain the features that are exchanged for Bardic Performances. You can also take Bardic Masterpieces.
Adaptation to 3.5:
If you wish to use this class with D&D 3.5-rules, add all skills on the Magical Girl skill list to its skill list, change the save progression to bad for Fortitude and Good for Will and Reflex, and treat each daily activation of Bardic Performance as two rounds of Bardic Performance for the purpose of paying assosciated costs. Also, each Arcane Performance only lasts 1 minute per level of the sacrificed spell.