Re: Guildmage [OOC]
Huh, wow that thing's big. 4x4, right? At least that means that if we withdraw down the corridor, it shouldn't be able to follow us unless it's got a better-than-normal squeezing ability. Practically speaking, if we're in column A or further left, it can't hit us with any power with less than 6 range, so we'd probably be safe from melee.
I'm probably going to burn a daily and one of my burst-size enhancers, get a zone for us to fight in. I'm debating whether to use Sun's Illumination, which would give constant combat advantage as long as it's within the zone, or Howling Hurricane, which would let me slide creatures in the zone 2 at the start of each of their turns. Sliding it would make it harder for it to get down the tunnel, too. I think burning Arcane Empowerment, action pointing, and dropping Sun's Illumination at I9-M13 and... some other burst power that hits a vulnerability if I can is my best bet.
Fakeedit: Oh, the IC post is up. Can't hit the hard DCs with Dungeoneering or Religion, so I'll go Arcana for Dungeoneering.
Arcana - (1d20+14)
Religion - (1d20+9)
Realedit: Oh, I'm gonna hold off on posting IC a bit to see if I get any "no, don't do that!"s from anyone about my proposed course of actions.
Last edited by NecroRebel : 07-23-2012 at 11:31 PM.