Re: Kingdom of Arim Campaign 1 Dice Thread
roll for heritage: (1d10)[6]
I wrote in that the orc raid that lead to Tulkar's birth had something to do with demons as a source of my hexblade powers. I suppose I'll unwrite that and replace it with whatever my heritage turns out to be, just so long as it is something that explains the dark side. A celestial heritage on a half-orc hexblade doesn't make too much sense.
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