|Level||BAB||Fort Save||Ref Save||Will Save||special||Bonus Damage|
|1st||1||2||2||0||Dodge, Weapon Finesse||1d4|
|2nd||2||3||3||0||Mobility, Improved Unarmed Strike||1d6|
|3rd||3||3||3||1||Improved reaction +1, Deft Strike||1d8|
|8th||8||6||6||2||Improved reaction +2, Parry Riposte||6d6|
|9th||9||6||6||3||Enhanced mobility, Speed of the Wind||7d6|
|10th||10||7||7||3||Grace, Acrobatics 20||8d6|
|13th||13||8||8||4||Improved reaction +4||11d6|
|16th||16||10||10||5||Speed of the Hurricane, Repeated Parry||9d12|
|17th||17||10||10||5||Leap of Death||11d12|
|18th||18||11||11||6||Improved reaction +8||100|
|19th||19||11||11||6||Speed of the Tornado||150|
Hit die: d10
Class skills: Balance (Dex), Bluff (Cha), Escape Artist (Dex), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis), Spot (Wis), and Tumble (Dex).
Skill Points at Each Level: 4 + Int modifier.
Once per round, when you hit an enemy with a finnessable piercing weapon, you may add this as precision damage. You must decide to use this ability before making the attack roll.
Dodge, Weapon Finesse, Mobility, Improved Unarmed Strike(ex):
Gain these bonus feats. If you already have any of them, gain any other for which you qualify.
Gain this bonus on initiative
Add dex to damage when using weapon finesse
Once per round, as an immediate action, you can parry an incoming blow. Roll an attack against whomever is attacking you. If yours is higher, their attack misses. If you lose your dex bonus to AC, you lose this as well.
As a swift action, you may jump or tumble up to this distance.
You use your successes to demoralize your enemy. For every failed attack in a row he has made against you, he takes a stacking -2 penalty on successive attacks. You can only apply this ability to one enemy at a time.
Int to AC
When you successfully parry a blow, you may simultaneously attack with a secondary weapon or unarmed strike.
+4 to AC against AoOs
Speed of the Wind(ex):
An additional attack at your highest bonus in a full attack.
+2 to all saves
Jump and Tumble in the middle of a charge
When you successfully parry a blow by a margin of 5 or more, you may redirect it at its sender. Roll a second attack against his AC. If successful, he takes the damage he would have inflicted on you.
Gain the benefit of the Deflect Arrows feat when using a light or one-handed piercing weapon.
Speed of the Hurricane(ex):
A second additional attack at your highest bonus in a full attack.
You may parry a number of times per round equal to your dex modifier. All must be from the same attacker.
Leap of Death(ex):
Jump over your enemy (jump DC = his AC) and attack. If you succeed at both, he must make a fort save (dc 19+your str) or die.
Speed of the Tornado(ex):
Make two full attacks as a single full-round action
I tried to keep the powers a little behind a warblade or crusader, to make up for no need to refresh. Hopefully the bits I took straight from ToB don't stand out too badly.