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Old 07-26-2012, 12:39 AM   Top  -  End  -  #271
dspeyer
Ogre in the Playground
 
 
Join Date: Mar 2008
Default Re: Request a Homebrew: Thread 2!

H790

The Duelist

LevelBABFort SaveRef SaveWill SavespecialBonus Damage
1st1220Dodge, Weapon Finesse1d4
2nd2330Mobility, Improved Unarmed Strike1d6
3rd3331Improved reaction +1, Deft Strike1d8
4th4441Parry2d6
5th5441Acrobatics: 103d6
6th6552Mind Battle4d6
7th7552Canny defense5d6
8th8662Improved reaction +2, Parry Riposte6d6
9th9663Enhanced mobility, Speed of the Wind7d6
10th10773Grace, Acrobatics 208d6
11th11773Acrobatic charge9d6
12th12884Manticore Parry10d6
13th13884Improved reaction +411d6
14th14994Deflect Arrows6d12
15th15995Acrobatics: 307d12
16th1610105Speed of the Hurricane, Repeated Parry9d12
17th1710105Leap of Death11d12
18th1811116Improved reaction +8100
19th1911116Speed of the Tornado150
20th2012126Acrobatics: 40200

Hit die: d10
Class skills: Balance (Dex), Bluff (Cha), Escape Artist (Dex), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis), Spot (Wis), and Tumble (Dex).
Skill Points at Each Level: 4 + Int modifier.

Bonus Damage(ex): Once per round, when you hit an enemy with a finnessable piercing weapon, you may add this as precision damage. You must decide to use this ability before making the attack roll.

Dodge, Weapon Finesse, Mobility, Improved Unarmed Strike(ex): Gain these bonus feats. If you already have any of them, gain any other for which you qualify.

Improved reaction(ex): Gain this bonus on initiative

Deft Strike(ex): Add dex to damage when using weapon finesse

Parry(ex): Once per round, as an immediate action, you can parry an incoming blow. Roll an attack against whomever is attacking you. If yours is higher, their attack misses. If you lose your dex bonus to AC, you lose this as well.

Acrobatics(ex): As a swift action, you may jump or tumble up to this distance.

Mind Battle(ex): You use your successes to demoralize your enemy. For every failed attack in a row he has made against you, he takes a stacking -2 penalty on successive attacks. You can only apply this ability to one enemy at a time.

Canny defense(ex): Int to AC

Parry Riposte(ex): When you successfully parry a blow, you may simultaneously attack with a secondary weapon or unarmed strike.

Enhanced mobility(ex): +4 to AC against AoOs

Speed of the Wind(ex): An additional attack at your highest bonus in a full attack.

Grace(ex): +2 to all saves

Acrobatic charge(ex): Jump and Tumble in the middle of a charge

Manticore Parry(ex): When you successfully parry a blow by a margin of 5 or more, you may redirect it at its sender. Roll a second attack against his AC. If successful, he takes the damage he would have inflicted on you.

Deflect Arrows(ex): Gain the benefit of the Deflect Arrows feat when using a light or one-handed piercing weapon.

Speed of the Hurricane(ex): A second additional attack at your highest bonus in a full attack.

Repeated Parry(ex): You may parry a number of times per round equal to your dex modifier. All must be from the same attacker.

Leap of Death(ex): Jump over your enemy (jump DC = his AC) and attack. If you succeed at both, he must make a fort save (dc 19+your str) or die.

Speed of the Tornado(ex): Make two full attacks as a single full-round action



Author's Note
I tried to keep the powers a little behind a warblade or crusader, to make up for no need to refresh. Hopefully the bits I took straight from ToB don't stand out too badly.
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Last edited by dspeyer : 07-26-2012 at 09:40 AM.
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