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Old 07-26-2012, 07:24 AM   Top  -  End  -  #9
Midwoka
Dwarf in the Playground
 
DruidGirl
 
Join Date: May 2012
Default Re: GiTP Pathfinder Grab Bag Competition V - Semper Fi! Do or Die!

Myrmaton

This steel-plated humanoid has four extra arms folded behind its back, with few of them ending in an ordinary hand. It moves as efficiently as possible, as if a wasted motion will hamper it forever.

MYRMATON CR 4
XP 1,200
N Medium construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception +2

DEFENSE

AC 16, touch 10, flat-footed 16 (+6 natural)
hp 42 (4d10+20)
Fort +1, Ref +1, Will +1
Immune construct traits; Resist electricity 10
Weaknesses farewell to arms

OFFENSE

Speed 30 ft.
Melee slam +6 (1d4+2)
Space 5 ft.; Reach 5 ft.

STATISTICS

Str 14, Dex 10, Con —, Int 14, Wis 6, Cha 6
Base Atk +4; CMB +6; CMD 16
Feats Iron Will, Skill Focus (Profession (soldier))
Skills Intimidate +2, Knowledge (engineering) +6, Perception +2, Profession (soldier) +5
Languages Common, Myrran, one other language known by creator
SQ versatile army

SPECIAL ABILITIES

Versatile Army (Ex)
A myrmaton is created with three pairs of arms, each one with a separate role that offers it new abilities and modifies its basic statistics. Only one set of arms can be active at any one time. A creator decides which three roles a myrmaton possesses at the time of its construction; myrmata encountered randomly can have their roles decided by rolling three times on the following table, rerolling any repeated results.

1d8 ROLE
1 - 2 Archer
3 - 4 Guardian
5 Mage
6 Mender
7 Worker
8 Commander

The roles are detailed below. Each description includes any lines of the myrmaton statistics block that are modified when the role is active.

Spoiler


The myrmaton can change its active role as a full-round action, losing all benefits of the old role and gaining the traits of the new one. A myrmaton cannot change roles while grappled or when its active arms are otherwise restrained. Switching out of the mage or commander role immediately ends any non-instantaneous spell-like ability or use of Tactical Oversight that the role provided.

Farewell to Arms
An opponent can damage a myrmaton's active set of arms with a successful sunder maneuver. Each set of arms has 10 hardness and 5 hitpoints, and both arms are disabled (but not destroyed) once the set reaches 0 hitpoints or less. A myrmaton gains none of the benefits from its active arms' Versatile Army entry while that set is disabled, and cannot grasp or hold objects, but can still switch out the broken arms or flail them to use its base slam attack with a -1 to hit.

ECOLOGY

Environment any land
Organization squad (3–12), company (30–80), or legion (100–400)
Treasure none


A myrmaton (plural: myrmata) is a near-humanoid soldier crafted from steel, resembling a six-armed suit of heavy armor below the neck. Its face has simple features, with small lenses in its eye-sockets and a slotted plate instead of a full mouth.

A myrmaton army is built on redundancy. Every one is built with three distinct roles that it can handle, each with its own pair of arms that's tailored for the specific task. Simple warriors can break from direct combat to repair the wounded, disrupt an enemy's spell, or guide their allies through the battlefield, as the situation warrants. In battle, myrmata stick together unless a divided force is truly necessary.

Although myrmata are intelligent and can act without orders, they are constructed to find fulfillment in obeying and defending their creator and allies. A myrmaton is never bored when following an order, even if the task involves decades of watch over an uneventful spot. They make poor military advisors, however, because they lack understanding of living creatures' needs and desires, they don't have a strong grasp of the 'big picture' beyond their immediate situation, and all-out war tends to be their first resort.

Myrmata have their own language -- Myrran -- which consists of clicks, buzzing, and short sounds that resemble gibberish to most species. A myrmaton stands 6 feet tall and weighs about 600 pounds.



Myrmaton Construction
A myrmaton's body is made from steel plates, rods, joints, and simple mechanisms, worth 500 gp.
CL 6th; Price 12,500 gp

CONSTRUCTION REQUIREMENTS
Craft Construct, alter self, lesser geas, creator must be caster level 6th, (Guardian role: shield; Mage role: burning hands, detect magic, dispel magic, flare, levitate, magic weapon, resist energy, see invisibility, slow; Mender role: make whole); Skill Craft (armor) DC 13; Cost 6,500 gp
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